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sgtsev3n

indoor improvements

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Performance is already struggling (not complaining, just something that comes with scale). Do any of you have any idea how hardware intensive it would be to simulate multiple objects in however many hundred houses around Altis? And then you'd wonder why you aren't getting good frames.

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Pretty much the upstairs of every building in Arma 3.

Yep.

As for furniture, yeah it would wreck performance pretty bad. There are a few possible solutions, but the best one would probably be a module that populates buildings with furniture in a certain area. This could still cause performance problems if used wrong, though, as well as maybe some problems with AI and unit placement.

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(As for furniture, yeah it would wreck performance pretty bad) only if its in game all the time how about use a caching script like we do for ai for the furniture so get a 100 meters near a building and it spawns in the furniture proxys in the house your near far simpler ways than breaking the game having them there all the time

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With proper caching the effect would be minimal. It would be adding a few dozen static objects at most.

100m seems quite far also once you get into the larger towns. can't really see into buildings until you get close or have the highground.

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Yeah, but then you would have to start dealing with AIs and stuff inside buildings outside the "bubble" and how they deal with furniture that is/isn't there based on distance from players. The AI doesn't handle indoors well anyway.

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Has somebody actually ever tried putting random furniture into all or even most of the buildings in one are and tested how it affects overall performance? Arma's Engine never ceases to amaze me in some areas, so maybe we are all wrong and the effect on fps is in fact neglectable...

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Has somebody actually ever tried putting random furniture into all or even most of the buildings in one are and tested how it affects overall performance? Arma's Engine never ceases to amaze me in some areas, so maybe we are all wrong and the effect on fps is in fact neglectable...

nobody said that adding funitures has to be done via a 3d editor or similar things where you have to place funitures in every single building by yourself which costs huge amount of time. the 3d editor method is the stupiest method out there.

look at the arma 2 oa buildings. funitures are added via modeling, nit via 3d editor or something like that and adding funitures via modeling is time safer and performance friendly.

a) arma 3 altis uses only few types of different building model which are enterable and which are placed all over altis/stratis. there are like 5-6 different enterable building models, so you only have to take these 5-6 building models, open them with a modeling program and adding funitures there, save the edited building models and put them back into the game (replacing the old models) and voila! you have in every enterable buildings in altis/stratis funitures.

b) it will be a time safer because you have only to edit like 5-6 buildings with a modeling tool. via 3d editor it will take huge amount of time to add every single funiture in.every single building.

c) it will safe performance by modeling funitures into the building models like a2 oa. the funitures will not be loaded as seperate objects since they are melted with the buildings.

adding funitures is not the only thing which should be improved. what about indoor lighting? if you are in a closed room without windows it is still bright as hell but it should be dark if you close yourself in a room where there are no windows. that need to be improved too.

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