zipman 0 Posted January 26, 2014 me and a friend are starting our own server and with in 10mins of it going live, some cod boys blow everything up on the base and started to team kill, the team kill we have fixed thanks to =BTC=_TK_punishment but it don't stop users blowing up all the base stuff, would anyone know of a script that's easy to use to add in our mission that is like a safe zone, thanks again for any help. Share this post Link to post Share on other sites
fusion13 11 Posted January 26, 2014 Just make a trigger with everything inside take no damage Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted January 26, 2014 Just make a trigger with everything inside take no damage I can imagine some whacky collisions with allowdamage false ie trucks ramming each other and tanks flying. just ban the offenders from your server. Share this post Link to post Share on other sites
fusion13 11 Posted January 26, 2014 I can imagine some whacky collisions with allowdamage falseie trucks ramming each other and tanks flying. just ban the offenders from your server. cancollide false Share this post Link to post Share on other sites
zipman 0 Posted January 26, 2014 found this great handy script http://forums.bistudio.com/showthread.php?155258-Trigger-Safe-Zone but I have no clue how to add the vehicles and choopers, if its easy to add on to that that would be great, /* GrenadeStop v0.8 for ArmA 3 Alpha by Bake (tweaked slightly by Rarek) DESCRIPTION: Stops players from throwing grenades in safety zones. INSTALLATION: Move grenadeStop.sqf to your mission's folder. Then add the following line to your init.sqf file (create one if necessary): execVM "grenadeStop.sqf"; CONFIGURATION: Edit the #defines below. */ #define SAFETY_ZONES [["respawn_west", 20],["RESPAWN_Guer",20],["respawn-east",15]] // Syntax: [["marker1", radius1], ["marker2", radius2], ...] #define MESSAGE "Firing/Grenades Disable this close to Spawn!" if (isDedicated) exitWith {}; waitUntil {!isNull player}; player addEventHandler ["Fired", { if ({(_this select 0) distance getMarkerPos (_x select 0) < _x select 1} count SAFETY_ZONES > 0) then { deleteVehicle (_this select 6); titleText [MESSAGE, "PLAIN", 3]; }; }]; and in the init add execVM "Grenadestop.sqf"; this stops teamkilling but they just shoot the tanks and all the other stuff. sady we are not always on the server to banned people Share this post Link to post Share on other sites
Doodle 10 Posted January 26, 2014 Lock the server and only let people in who you know? That way you wont have to deal with idiots and you will have a much better game of ARMA - win win situation Share this post Link to post Share on other sites
zipman 0 Posted January 27, 2014 I set down a marker in the map and called respawn_west and Ran this code at the end of my init.sqf Code: Select all_respawnWest = getMarkerPos "respawn_west"; "ProtectionZone_Invisible_F" createVehicle _respawnWest; seems to be working. Share this post Link to post Share on other sites