SgS_Sarge 10 Posted January 22, 2014 Hi to all. I try to find list of all official music used in A3. But i can´t. On wiki is only list of music from A1, A2 ... Share this post Link to post Share on other sites
Naiss 28 Posted January 22, 2014 you can use any sounds but you need to make them a ogg file Share this post Link to post Share on other sites
SgS_Sarge 10 Posted January 22, 2014 Yes, I know. I know, how to define my music (or sound) in description.ext and use it in mission. But i want to use music from the original game. Yes, i can run through a switch but i want to put it into the script... And it is useless to put forth the music into the game twice. Share this post Link to post Share on other sites
tryteyker 28 Posted January 22, 2014 Tried CfgSounds in the config viewer? Share this post Link to post Share on other sites
iceman77 19 Posted January 22, 2014 (edited) //print music files to the rpt _cfg = configFile >> "cfgMusic"; for "_i" from 0 to (count _cfg) - 1 do { _music = getArray (configfile >> "CfgMusic" >> configName (_cfg select _i) >> "sound"); diag_log format ["%1", _music select 0]; }; Edited January 22, 2014 by Iceman77 Share this post Link to post Share on other sites
Naiss 28 Posted January 22, 2014 okey i where just about to post something like that :P Share this post Link to post Share on other sites
SgS_Sarge 10 Posted January 22, 2014 Thx Iceman77. I got it. Here it is, for the "future" generation :) LeadTrack01_F LeadTrack01a_F LeadTrack01b_F LeadTrack01c_F LeadTrack02_F LeadTrack03_F LeadTrack04_F LeadTrack04a_F LeadTrack05_F LeadTrack06_F AmbientTrack01_F AmbientTrack01a_F AmbientTrack01b_F AmbientTrack03_F AmbientTrack04a_F AmbientTrack04_F BackgroundTrack03_F BackgroundTrack01_F BackgroundTrack01a_F BackgroundTrack02_F LeadTrack02_F AmbientTrack03_F BackgroundTrack02_F BackgroundTrack01a_F BackgroundTrack01_F BackgroundTrack03_F LeadTrack04a_F AmbientTrack04_F AmbientTrack04a_F LeadTrack03_F AmbientTrack01a_F LeadTrack05_F LeadTrack06_F LeadTrack01c_F LeadTrack01_F LeadTrack01_F_EPA LeadTrack02_F_EPA LeadTrack02a_F_EPA LeadTrack02b_F_EPA LeadTrack03_F_EPA LeadTrack03a_F_EPA EventTrack01_F_EPA EventTrack01a_F_EPA EventTrack02_F_EPA EventTrack02a_F_EPA EventTrack03_F_EPA EventTrack03a_F_EPA LeadTrack01_F_EPB LeadTrack01a_F_EPB LeadTrack02_F_EPB LeadTrack02a_F_EPB LeadTrack02b_F_EPB LeadTrack03_F_EPB LeadTrack03a_F_EPB LeadTrack04_F_EPB EventTrack01_F_EPB EventTrack01a_F_EPB EventTrack02_F_EPB EventTrack02a_F_EPB EventTrack03_F_EPB EventTrack04_F_EPB EventTrack04a_F_EPB EventTrack03a_F_EPB AmbientTrack01_F_EPB BackgroundTrack01_F_EPB fallout defcon wasteland skynet mad radio_music Share this post Link to post Share on other sites
iceman77 19 Posted January 22, 2014 The code I posted in post #5 prints the below incase anyone is interested in the actual music file path: "\A3\music_f\Music\LeadTrack01_F.ogg" "\A3\music_f\Music\LeadTrack01a_F.ogg" "\A3\music_f\Music\LeadTrack01b_F.ogg" "\A3\music_f\Music\LeadTrack01c_F.ogg" "\A3\music_f\Music\LeadTrack02_F.ogg" "\A3\music_f\Music\LeadTrack03_F.ogg" "\A3\music_f\Music\LeadTrack04_F.ogg" "\A3\music_f\Music\LeadTrack04a_F.ogg" "\A3\music_f\Music\LeadTrack05_F.ogg" "\A3\music_f\Music\LeadTrack06_F.ogg" "\A3\music_f\Music\AmbientTrack01_F.ogg" "\A3\music_f\Music\AmbientTrack01a_F.ogg" "\A3\music_f\Music\AmbientTrack01b_F.ogg" "\A3\music_f\Music\AmbientTrack03_F.ogg" "\A3\music_f\Music\AmbientTrack04a_F.ogg" "\A3\music_f\Music\AmbientTrack04_F.ogg" "\A3\music_f\Music\BackgroundTrack03_F.ogg" "\A3\music_f\Music\BackgroundTrack01_F.ogg" "\A3\music_f\Music\BackgroundTrack01a_F.ogg" "\A3\music_f\Music\BackgroundTrack02_F.ogg" "\A3\music_f\Music\LeadTrack02_F.ogg" "\A3\music_f\Music\AmbientTrack03_F.ogg" "\A3\music_f\Music\BackgroundTrack02_F.ogg" "\A3\music_f\Music\BackgroundTrack01a_F.ogg" "\A3\music_f\Music\BackgroundTrack01_F.ogg" "\A3\music_f\Music\BackgroundTrack03_F.ogg" "\A3\music_f\Music\LeadTrack04a_F.ogg" "\A3\music_f\Music\AmbientTrack04_F.ogg" "\A3\music_f\Music\AmbientTrack04a_F.ogg" "\A3\music_f\Music\LeadTrack03_F.ogg" "\A3\music_f\Music\AmbientTrack01a_F.ogg" "\A3\music_f\Music\LeadTrack05_F.ogg" "\A3\music_f\Music\LeadTrack06_F.ogg" "\A3\music_f\Music\LeadTrack01c_F.ogg" "\A3\music_f\Music\LeadTrack01_F.ogg" "\A3\music_f_epa\Music\LeadTrack01_F_EPA.ogg" "\A3\music_f_epa\Music\LeadTrack02_F_EPA.ogg" "\A3\music_f_epa\Music\LeadTrack02a_F_EPA.ogg" "\A3\music_f_epa\Music\LeadTrack02b_F_EPA.ogg" "\A3\music_f_epa\Music\LeadTrack03_F_EPA.ogg" "\A3\music_f_epa\Music\LeadTrack03a_F_EPA.ogg" "\A3\music_f_epa\Music\EventTrack01_F_EPA.ogg" "\A3\music_f_epa\Music\EventTrack01a_F_EPA.ogg" "\A3\music_f_epa\Music\EventTrack02_F_EPA.ogg" "\A3\music_f_epa\Music\EventTrack02a_F_EPA.ogg" "\A3\music_f_epa\Music\EventTrack03_F_EPA.ogg" "\A3\music_f_epa\Music\EventTrack03a_F_EPA.ogg" "\A3\music_f_epb\Music\LeadTrack01_F_EPB.ogg" "\A3\music_f_epb\Music\LeadTrack01a_F_EPB.ogg" "\A3\music_f_epb\Music\LeadTrack02_F_EPB.ogg" "\A3\music_f_epb\Music\LeadTrack02a_F_EPB.ogg" "\A3\music_f_epb\Music\LeadTrack02b_F_EPB.ogg" "\A3\music_f_epb\Music\LeadTrack03_F_EPB.ogg" "\A3\music_f_epb\Music\LeadTrack03a_F_EPB.ogg" "\A3\music_f_epb\Music\LeadTrack04_F_EPB.ogg" "\A3\music_f_epb\Music\EventTrack01_F_EPB.ogg" "\A3\music_f_epb\Music\EventTrack01a_F_EPB.ogg" "\A3\music_f_epb\Music\EventTrack02_F_EPB.ogg" "\A3\music_f_epb\Music\EventTrack02a_F_EPB.ogg" "\A3\music_f_epb\Music\EventTrack03_F_EPB.ogg" "\A3\music_f_epb\Music\EventTrack04_F_EPB.ogg" "\A3\music_f_epb\Music\EventTrack04a_F_EPB.ogg" "\A3\music_f_epb\Music\EventTrack03a_F_EPB.ogg" "\A3\music_f_epb\Music\AmbientTrack01_F_EPB.ogg" "\A3\music_f_epb\Music\BackgroundTrack01_F_EPB.ogg" "A3\Sounds_F\sfx\radio\ambient_radio1" "A3\Sounds_F\sfx\radio\ambient_radio2" "A3\Sounds_F\sfx\radio\ambient_radio3" "A3\Sounds_F\sfx\radio\ambient_radio4" "A3\Sounds_F\sfx\radio\ambient_radio5" "A3\Sounds_F\sfx\radio\ambient_radio6" "A3\Sounds_F\sfx\radio\ambient_radio7" "A3\Sounds_F\sfx\radio\ambient_radio8" "A3\Sounds_F\sfx\radio\ambient_radio9" "A3\Sounds_F\sfx\radio\ambient_radio10" "A3\Sounds_F\sfx\radio\ambient_radio11" "A3\Sounds_F\sfx\radio\ambient_radio12" "A3\Sounds_F\sfx\radio\ambient_radio13" "A3\Sounds_F\sfx\radio\ambient_radio14" "A3\Sounds_F\sfx\radio\ambient_radio15" "A3\Sounds_F\sfx\radio\ambient_radio16" "A3\Sounds_F\sfx\radio\ambient_radio17" "A3\Sounds_F\sfx\radio\ambient_radio18" "A3\Sounds_F\sfx\radio\ambient_radio19" "A3\Sounds_F\sfx\radio\ambient_radio20" "A3\Sounds_F\sfx\radio\ambient_radio21" "A3\Sounds_F\sfx\radio\ambient_radio22" "A3\Sounds_F\sfx\radio\ambient_radio23" "A3\Sounds_F\sfx\radio\ambient_radio24" "A3\Sounds_F\sfx\radio\ambient_radio25" "A3\Sounds_F\sfx\radio\ambient_radio26" "A3\Sounds_F\sfx\radio\ambient_radio27" "A3\Sounds_F\sfx\radio\ambient_radio28" "A3\Sounds_F\sfx\radio\ambient_radio29" "A3\Sounds_F\sfx\radio\ambient_radio30" "A3\missions_f\data\sounds\click.wss" "A3\Missions_F_EPA\data\music\fallout.ogg" "A3\Missions_F_EPA\data\music\defcon.ogg" "A3\Missions_F_EPA\data\music\wasteland.ogg" "A3\Missions_F_EPA\data\music\skynet.ogg" "A3\Missions_F_EPA\data\music\mad.ogg" "A3\Missions_F_EPA\data\music\radio_music.ogg" Share this post Link to post Share on other sites
IndeedPete 1038 Posted January 22, 2014 The editor could really use a small preview function to play music and effects without having to go ingame (or dePBO sounds). Just my two € cents... Share this post Link to post Share on other sites
tryteyker 28 Posted January 22, 2014 You can play them through a trigger. Easy set up and they're also named properly. Share this post Link to post Share on other sites
iceman77 19 Posted January 23, 2014 The editor could really use a small preview function to play music and effects without having to go ingame (or dePBO sounds). Just my two € cents... That'd be great, along with being able to equip units in the editor, in a more streamlined manner. Share this post Link to post Share on other sites