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supergruntsb78

Help filling in description.ext

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i need some help filling in the description.ext

right now i have

Author 				= "Supergrunt";
OnLoadName 			= "Lady Sofia";
OnLoadMission 		 	= "Take the town of Sofia";
onLoadMissionTime 	 	= 0;
overviewText 		 	= Meet up with an informant, destroy the radar and take the town of Sofia;
overviewPicture 	 	= "overview.paa";
allowFunctionsLog    		= 1;

class CfgFunctions 
{
class COB 
{
	class functions 
	{
		class HALO {file = "COB_HALO\functions\fn_halo.sqf"};
		class paradrop {file = "COB_HALO\functions\fn_paradrop.sqf"};
	};
};
};

class CfgSounds 
{
sounds[] = {}; 
class C130_exit 
{
	sound[] = {"COB_HALO\sounds\C130_exit.wss", 50, 1};
	titles[] = {};
};
class flapping 
{
	sound[] = {"COB_HALO\sounds\flapping.ogg", 10, 1};
	titles[] = {};
};
class open_chute 
{
	sound[] = {"COB_HALO\sounds\open_chute.ogg", 10, 1};
	titles[] = {};
};
class para_pilot 
{
	sound[] = {"COB_HALO\sounds\para_pilot.ogg", 10, 1};
	titles[] = {};
};
class close_chute 
{
	sound[] = {"COB_HALO\sounds\close_chute.ogg", 10, 1};
	titles[] = {};
};
};
//------ Identities---------
class CfgIdentities
{
 class speler
 {
  name="John Clark";
  face="WhiteHead_10";
  glasses="None";
  speaker="Male01_F";
  pitch=1;
 };
 class fiaboss  
 {  
 name="Scott McTyler";
  face="GreekHead_A3_03";
  glasses="None";
  speaker="Male01_F";
  pitch=1.3;
 };
 class general
 {
  name="General McRaven";
  face="GreekHead_A3_04";
  glasses="G_Aviator";
  speaker="Male01_F";
  pitch=0.5;
 };
 class colonel
 {
  name="Captain Steele";
  face="WhiteHead_15";
  glasses="None";
  speaker="Male01_F";
  pitch=0.8;
  };
 };

all good so far but now i need to put something else in the class CFGfunctions and for the .... i can not figure out how to put it in the curent CFGFunctions

class CfgFunctions
{
class wookie
{
	class util
	{
		class init
		{
			postInit = 1;
		};
		class setIntoBuilding { };
		class atEase { };
		class hasCrew { };
		class removeNV { };
		class createObject { };
	};
	class config
	{
		class config
		{
			preInit = 1;
		};
	};
};
};

so please if any body can help me it would make my day :)

i will also accept any other way to remove goggles (nvg and normal) from AI troops (spawned and not spawned) (the second cfgfunctions is from the wookie scripts (??) and they remove NVG and goggles from AI soldiers)

Tnx for any who can help me :)

Edited by supergruntsb78
problem solved

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class CfgFunctions 
{
class COB 
{
	class functions 
	{
		class HALO {file = "COB_HALO\functions\fn_halo.sqf"};
		class paradrop {file = "COB_HALO\functions\fn_paradrop.sqf"};
	};
};

class wookie
{
	class util
	{
		class init
		{
			postInit = 1;
		};
		class setIntoBuilding { };
		class atEase { };
		class hasCrew { };
		class removeNV { };
		class createObject { };
	};
	class config
	{
		class config
		{
			preInit = 1;
		};
	};
};
};

If you want to read more, check out:

http://community.bistudio.com/wiki/Functions_Library

https://community.bistudio.com/wiki/Functions_Library_(Arma_3)

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ohhhh tanks a lot :) normaly i can get my description files running without much trouble but somehow i was struggling with the }; wich ones to remove and wich ones to keep so thank you very very very much for the help :) :) :)

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