jcae2798 132 Posted January 16, 2014 Hey guys, New to Arm and editing. I started to work on mission making a few weeks back. I have been doing a lot of research in the past weeks and was wondering the following that i have yet to find some answers on if anyone can help. Thanks. -Are there tools to make editing easier? For example i have seen MCC Sandbox and ALIVE mods/tools, but these seem to be live multiplier tools, not for normal mission editing unless i misunderstand their presentation. I was wondering if there are tools to allow editing in the actual game so when we place things down we can actual face it in the right direction rather then having to load the game after placing each item to test it out. -Is there a list of standard tools that every mission maker should consider? The only tool i've seen mentioned is Notepadd++ which i get, but i was hoping there would be tools specific to in game editing/scripting. Thanks all. Share this post Link to post Share on other sites
IndeedPete 1038 Posted January 16, 2014 I simply use notepad++ for my script work. Depending on what else you want to do a PBO-tool like Eliteness might be useful. Also the BI-Tools Suite is great if you want to get into FSMs or modelling etc. Share this post Link to post Share on other sites
cuel 25 Posted January 16, 2014 1) No not really. You could try the hack to get the 3d editor to work, something I haven't tried. I've modified MCC so that I may spawn objects and stuff, save it to an .sqf file which when the mission starts will spawn all the stuff without MCC running. Sadly that's the closest thing to a 3d editor I've come but it works really well to be honest. 2) I was using Notepad++ until I tried out sublime text with this plugin: http://www.armaholic.com/page.php?id=18807 Quite beatiful and useful. http://i.imgur.com/yVf3ASc.png As IndeedPete said, eliteness is really useful. Share this post Link to post Share on other sites
KC Grimes 79 Posted January 16, 2014 Personally all I use is Notepad++ for any text editing, with a SQF syntax highlighter that I then adjusted the colors of a bit. However, after seeing the one cuel linked for Sublime, I may give that a shot. For PBOs, I use cPBO... I believe. Really any PBO tool will do ya good, the simpler the better. For making .paa images I use Photoshop CS5 with a .paa export plugin, again, another simple thing. For sound files I use Audacity (which is free) to create, edit, and export to .ogg (which is a stock format). Again, simple. For checking differences in versions and updating your own modification, WinMerge was awesome for me. (Example: Back in ArmA 2 I took the base Domination and modified it rather heavily to my own liking. Whenever Xeno released an updated version of the base Domination, I would use WinMerge to see exact changes, and very easily make one click to determine whether I wanted a specific line changed or not. Share this post Link to post Share on other sites
SavageCDN 231 Posted January 16, 2014 Yeah that editor looks great might have to try it out. 1)I've modified MCC so that I may spawn objects and stuff, save it to an .sqf file which when the mission starts will spawn all the stuff without MCC running.Sadly that's the closest thing to a 3d editor I've come but it works really well to be honest. It was my understanding that this was not possible (but I ain't that smart).... any chance you'd be willing to share this or perhaps contact Shay and see if it can be added as a 'feature'? This would save a ton of editor time!! Share this post Link to post Share on other sites
KC Grimes 79 Posted January 16, 2014 Yeah that editor looks great might have to try it out. Exactly what I did, only to find out that it's $70 for a Sublime license, and the free version is pelted with requests for registration. Oh well. Share this post Link to post Share on other sites
SavageCDN 231 Posted January 16, 2014 OK might stick to notepad++ then....thanks Share this post Link to post Share on other sites
oktyabr 12 Posted January 16, 2014 (edited) Notepad++: http://notepad-plus-plus.org/ Notepad++ for SQF plugin: http://www.armaholic.com/page.php?id=8680 GIMP for 2D image editing (similar to Photoshop but free): http://www.gimp.org/ Texview 2 to convert jpg, etc. into .PAA image files: http://www.armaholic.com/page.php?id=1563 Blender 3D for 3D modelling (similar to 3DSMax but free): http://www.blender.org/ ARMA Toolbox for Blender: http://forums.bistudio.com/showthread.php?154289-Arma-Toolbox-for-Blender-Arma-2-3-exporter-script Audacity for audio: http://audacity.sourceforge.net/ Eliteness for PBOs: http://dev.withsix.com/projects/mikero-pbodll/wiki/Eliteness FreeDee (alpha) 3D editor: http://www.armaholic.com/page.php?id=23690 Sakura_Chan's Mission Editor Expansion: http://www.armaholic.com/page.php?id=22844 CJTF101's EDITOR (expansion with more trees, buildings, etc.): http://forums.bistudio.com/showthread.php?164996-CJTF101-s-EDITOR-v1-1 Edited January 16, 2014 by Oktyabr extended list Share this post Link to post Share on other sites
SavageCDN 231 Posted January 16, 2014 ^ Great set of links!! Share this post Link to post Share on other sites
jcae2798 132 Posted January 17, 2014 Wow, thanks for all the great info! I'd be interested in duel's changes as well to make MCC useful for 3d editing. I'll have to check some of the other alpha versions from armaholic too. They should really sticky Oktyabr's links! :) Thanks all, this helps a lot. Share this post Link to post Share on other sites