LCpl Aaron 11 Posted January 13, 2014 Im having an issue texture pathing for a port my team is working on. i have tried the O2 way by selecting the model and hitting E to apply the texture didnt work. i have tried changing the path directly in the P3D by using Notepad ++ and only thing i could get it to do was turn the model black. Anything obvious that i am doing wrong? Anyone have any pointers for this problem i am having? Share this post Link to post Share on other sites
EricJ 765 Posted January 13, 2014 You should go to Tools/Mass Texture renaming instead of faces if you already have applied your texture to the model. Once you open it rename the path (for example): modname\data\texturename.paa etc. It'll "remove" the texture from Buldozer but when you pack the PBO the textures will show up in game correctly. Share this post Link to post Share on other sites
LCpl Aaron 11 Posted January 13, 2014 (edited) You should go to Tools/Mass Texture renaming instead of faces if you already have applied your texture to the model. Once you open it rename the path (for example): modname\data\texturename.paa etc. It'll "remove" the texture from Buldozer but when you pack the PBO the textures will show up in game correctly. the texture is still showing up black in game, im not entirely sure what to do, i have tried the texture in TGA and PAA. i can have it showing up in O2 but it will not show up properly in game. Thank you for your reply. never mind got it working. thank you! Edited January 13, 2014 by Sw4l Share this post Link to post Share on other sites
Remi .A 8 Posted February 5, 2014 the texture is still showing up black in game, im not entirely sure what to do, i have tried the texture in TGA and PAA. i can have it showing up in O2 but it will not show up properly in game. Thank you for your reply.never mind got it working. thank you! Sw4l Could you explain how you fixed this problem? Im getting the same issue with my model showing black in game. Share this post Link to post Share on other sites
LCpl Aaron 11 Posted February 5, 2014 well i think it was because i was using the RVMAT that i guess doesnt want to work in A3. I basically scrapped the RVMAT that was causing it,that is how i fixed it. For the Artillary piece it really wasnt needed. So try to take all the RVMATs out or extract A3 mats with elitness if they wont work from A2. Try taking all the RVmats off and adding one by one untill the model turns black in game. Share this post Link to post Share on other sites
Remi .A 8 Posted February 7, 2014 I figured it out, the pathing inside the RVMAT was wrong for the textures in my folder. Changed that up and it worked perfect. Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted February 7, 2014 If I have to change names for textures paths I just open all models an .rvmats with something like notepad++ an do the "Replace" an use the "Replace All in All Open documents" with the paths I need to change then Save All an Close All. Done. its that simple. Unless you mess up. Just sayin... Share this post Link to post Share on other sites
LCpl Aaron 11 Posted February 7, 2014 the mass texture renaming worked better than the Notepad ++ way for me and if you read my OP you would have noticed that i have already mentioned that way. idk if its new or i just never saw it in the A2 tools. Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted February 7, 2014 the mass texture renaming worked better than the Notepad ++ way for me and if you read my OP you would have noticed that i have already mentioned that way. idk if its new or i just never saw it in the A2 tools. I was just stating what I would do. Using the Mass texturing option doesn't change the texture paths in the .rvmats. It only changes the path to the main texture an the path to the .rvmats. Your still going to need paths changed inside the .rvmats as you figured out. Thats why I mentioned opening all those .rvmats an replace the paths as needed with one click after defining the path of course. Share this post Link to post Share on other sites