Rammer 10 Posted January 7, 2014 Created my first MP mission after a great deal of learning from help here at Armaholic and BI forums. I am having an issue with my debriefing/End of Mission. I am running the mission on a gameservers server. Once the last task is complete I set a trigger, End1...works fine, once trigger is activated it displays Mission Complete for a few seconds then kicks everyone back to the start screen. So, I decided I wanted to add a little extra at the end screen...add a pic, display credits etc... I added to the discription.ext the following: class CfgDebriefing { class End1 { title = "Mission Completed"; subtitle = ""; description = "Job well done fellas, wait for helo extraction and head back to base for some well earned R & R."; pictureBackground = ""; picture = "SA.jpg"; pictureColor[] = {0.0,0.3,0.6,1}; }; }; Then in the trigger init field I put: "end1" call BIS_fnc_endMission; The trigger is set to activate on Blufor Present Once. The trigger is selected as End1 (there is no other "end") Once I start the mission, select player and enter the game, the ending pop's up with what I added along with Mission Complete, then after a few seconds, back to the select player screen. I assume I have messed up the trigger or the description.ext but can't seem to find a topic/tutoral on how to do this correctly. Any help would be greatly appreciated. [sA]Rammer Share this post Link to post Share on other sites
sander 14 Posted January 7, 2014 For A2/CO one defines the debriefing in the briefing.html file rather than the description.ext file. For example, the file reproduced below contains the debriefing for three different endings. As the Debriefing:End1 is always picked by default when people enter the Endmission cheat I reserve it for a taunt or admonishment against cheating rather than making it the successful ending. <html><head> <meta http-equiv="Content-Type" content="text/html; charset=windows-1250"> <title>Debriefing</title> </head> <body bgcolor="#FFFFFF"> <! -----DEBRIEFING-----> <hr> <br> <h2><a name="Debriefing:End1">You are a cheater</a></h2> <br> <p> Cheating is bad. </p> <br> <br> <hr> <br> <h2><a name="Debriefing:End2">Mission Accomplished</a></h2> <br> <p> The enemy commanders have been eliminated. </p> <br> <br> <hr> <br> <h2><a name="Debriefing:End3">Mission Failed</a></h2> <br> <p> Bravo team has been wiped out. </p> <br> </body> </html> Regards, Sander Share this post Link to post Share on other sites
SavageCDN 231 Posted January 8, 2014 As the Debriefing:End1 is always picked by default when people enter the Endmission cheat I reserve it for a taunt or admonishment against cheating rather than making it the successful ending. Great idea thanks! Share this post Link to post Share on other sites