Victim9l3 11 Posted January 3, 2014 I was trying to edit some stuff, then I would create a pbo like I've always done. I thought I kept messing things up. But I tried taking a bi pbo in the addon folder. I de-pbo'd it, or opened it or however you call it. Then I created a pbo immediately without editing it. I put it in the addon folder and everything in that pbo becomes broken. I can select it from menu in editor, but no icon appears and game crashes. In the 3d editor I can place it but it's not there. I used Eliteness, cpbo, and the new Addonbuilder. Why are my pbo's not working? Please help. Thank you Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 3, 2014 You're editing the original PBO's supplied by BI ?!! Thats not normally done, will likely create all sorts of different issues, so all bets are off I'd say .......... Share this post Link to post Share on other sites
PolyG 69 Posted January 3, 2014 Gnat;2591150']You're editing the original PBO's supplied by BI ?!!Thats not normally done' date=' will likely create all sorts of different issues, so all bets are off I'd say ..........[/quote'] He's messaged me about 3 times asking what he's doing wrong about his ACR pbo's and all, and didn't understand, "I'm making my own configs" Share this post Link to post Share on other sites
Victim9l3 11 Posted January 3, 2014 The only reason I did it with a bi pbo was to check if it was packing it correctly. All I did was unpbo one of the armor.pbo. then repbo it exactly as it was. But those vehicles became unavailable. I am trying to make put a couple skins I made and a couple configs , etc. into a pbo to keep all my stuff together for a mod using some ACR stuff. I've done everything correctly but the pbo's aren't working. Thanks for the input but i'm not looking to see if it's a good or bad idea. I'm asking for help on why it's not working. If anyone is willing to help, i'll give some more detail. I used Addonbuilder.exe for this one. -The pbo I unpacked is "armor_f_epb.pbo" (as a way to test why it's not working..please, telling me it's bi and I shouldn't mess with it, doesn't help. It's a pbo that I know works correctly). -I select the armor_f_epb folder and drag it onto the addonbuilder exe. It creates a pbo. In the game the KUMA and MORA are still selectable but no longer have an icon on the map. I only see the circle showing that it's me player. Game crashes as mentioned above. -I unpbo using eliteness -addonbuilder does something the other pbo's didn't. It doubles the first folder. This is how it created the pbo: folders= armor_f_epb---armor_f_epb---a3----armor_f_epb.... Then it has the vehicle folders etc. Every other pbo program creates the folders like this: folders= armor_f_epb---a3----armor_f_epb....vehicles So how can I get addonbuilder to not create that first folder? Another question that might help regarding addonbuilder. The other pbo creating programs don't use an interface with options. I looked at the addonbuilder page on the bi wiki. It gives some general descriptions for some of the options, but no knowing how pbo's actually work, I don't know what those options do and if they matter. So maybe someone can tell me what the options mean. -addon source directory -destination directory I notice that those options appear in txt document in the pbo that has the header info. So do those 2 options matter? And what happens if I move them from that directory. Meaning maybe I packed the pbo's in my documents folder then moved it to the arma addon folder. -also, should I check the "binarize" box? -and what should the options be in the options window? One last thing. I wonder if unpacking a pbo creates any files? I've noticed that some things disappear after my packed pbo is unpacked. Maybe i'm packing extra files that is causing a problem. This is the structure of the unpacked armor_f_epb.pbo: -armor_f_epb folder -a3 folder -armor_f_epb folder -------inside that folder is this: ----------APC_Tracked_03 folder ----------MBT_03 ----------$PBOPREFIX$.txt file ----------texHeaders.bin Then the normal info for the 2 armor units. So is this folder structure correct? I click on the armor_f_epb folder and drag it onto the AddonBuilder.exe or I create pbo from other programs. I hope this helps anyone who can help me. And again, I'm using a bi pbo because I know they work. Thanks Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 3, 2014 Theres a reason no one uses the tools this way .............. By the way, both models have CAMO1 and CAMO2 definitions ...... so really you dont need to do what your doing the way I see it. Share this post Link to post Share on other sites