ddcp 0 Posted December 26, 2013 Hey there! Trying to create the simple instant respawn but it seems to be not working on a few missions. Here's what I have: respawn= "INSTANT"; respawndelay= 10; respawndialog= false; The odd thing is, one mission makes the respawn act like "GROUP" where I'll respawn into the next available living squad member. When I copied/pasted this into a new mission, the respawn didn't work at all. Am I doing anything wrong? Thanks much in advance! DDCP Share this post Link to post Share on other sites
fight9 14 Posted December 26, 2013 Were the other group members playable? Share this post Link to post Share on other sites
profcupcake 11 Posted December 26, 2013 Are you doing this on singleplayer missions? As far as I'm aware, respawns (at least, the ones where you actually reappear) only work in multiplayer missions. Share this post Link to post Share on other sites
ddcp 0 Posted December 29, 2013 Are you doing this on singleplayer missions? As far as I'm aware, respawns (at least, the ones where you actually reappear) only work in multiplayer missions. @Fight9, @ProfCupcake, So sorry for the late reply (Holidays) ... thanks so much for responding to my question! This is for multiplayer, and the squad is "Playable". I've setup before the "respawn_west" markers for the "BASE" respawn mode, and that works fine. I'm trying to get the "INSTANT" to work properly, but it seems to either not work or act as a "GROUP" respawn. Just wondering if it's not working at the moment or something is off. Preferably I'd love to setup my sandbox missions to where players can respawn next to another player ala' the "Escape Altis/Stratis" missions. If anyone could help me with that I'd be eternally grateful! Many, many thanks as always, DDCP Share this post Link to post Share on other sites
fusion13 11 Posted December 29, 2013 Try just redrawn = 2 instead of the word??? Share this post Link to post Share on other sites
NickThissen 10 Posted December 29, 2013 What I found necessary is to add that 'script' to the Description.ext file, then go in the editor and open your mission and save it again (it seems if you don't save it it won't pick up changes from the description file??), and THEN save it as a multiplayer mission (export to multiplayer). Then it should work. Share this post Link to post Share on other sites
dragonsyr 21 Posted December 29, 2013 if you made any change on description or init , then you must reload your mission to see the changes..... only restart does nothing... Share this post Link to post Share on other sites
ddcp 0 Posted January 4, 2014 What I found necessary is to add that 'script' to the Description.ext file, then go in the editor and open your mission and save it again (it seems if you don't save it it won't pick up changes from the description file??), and THEN save it as a multiplayer mission (export to multiplayer). Then it should work. Aha, this did it!!! Thanks gentlemen! I'm all set! Cheers, DDCP Share this post Link to post Share on other sites