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-TG-Irr-Nixon

3D scope help/info

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Hi,

I am currently working on a 3D C79 Elcan for the @CAF. With the help of Kiory and his files I was able to figure out most of the inner working of the 3D sights. However I still have problems on two fronts:

1) When the character in crouched or prone and moves their is some some clipping (body model intersects with 3D scope); how do I fix this?

2) I am trying to get rid of the "anti-alisa" (see ref picture) from the sight; how do I make it totally black?

duvs.jpg

Thanks for the help

Nixon

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1) issue is because of eye pos being too far , so make a little bit closer to the optic /needs testing if its ok/

2) Can you tell me what exactly you mean?

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1) issue is because of eye pos being too far , so make a little bit closer to the optic /needs testing if its ok/

2) Can you tell me what exactly you mean?

1) Yes, I tried that and it works, however the eye is almost on the scope and I was hoping to get a better peripheral vision like the RCO. I was wondering if I change the eye position on the rifles (are C6, C7, C8 and C9) if that would have an impact and is there a way to test this in O2 (like in BF2 editor)

2) Look at this screenshot the horizontal bars they are not completely full (black)

yj07.png

Thx for the help

Nixon

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If the view is way too zoomed then you have to lower your zoom values to make better peripheral vision

and that reticle - hmm , is there some alpha issue? if not then try to make those parts more whiter in alpha channel

another solution is to create 3D planes of the reticle - since your reticle isnt hard to do so , here you can see how bis did it > http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidelines&p=2555800&viewfull=1#post2555800

Edited by RobertHammer

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In RBG I have 100% black and in Alpha I have 100% white, so that can't be it.

For the zoom I am not sure which one to change here is the config:

class optic_elcan3d: ItemCore
{
	scope=2;
	displayName="C79 Elcan (3d)";
	picture="caf_optics\data\inv\elcan3d.paa";
	model="caf_optics\elcan3d";
	descriptionShort="C79 Optical sight (3D)";
	weaponInfoType="RscWeaponZeroing";
	class ItemInfo: InventoryOpticsItem_Base_F
	{
		opticType = 1;
		mass = 4;
		RMBhint="Elcan 3D";
		modelOptics = "\A3\Weapons_f\acc\reticle_HAMR";
		optics = 1;
		class OpticsModes
		{
			class elcan_scope
			{
				opticsID=1;
				useModelOptics=0;
				opticsPPEffects[]={"OpticsCHAbera1","OpticsBlur1"};
				opticsFlare=0;
				opticsDisablePeripherialVision=0;
				opticsZoomMin=0.071944997;
				opticsZoomMax=0.071944997;
				opticsZoomInit=0.071944997;
				discreteDistance[]={200,300,400,500,600,700,800};
				discreteDistanceInitIndex=0;
				memoryPointCamera="eye";
				visionMode[]={};
				distanceZoomMin=200;
				distanceZoomMax=300;
			};

			class elcan_cqb
			{
				opticsID = 2;
				useModelOptics = 0;
				opticsZoomInit = 0.75;
				opticsZoomMax = 1.1;
				opticsZoomMin = 0.375;
				memoryPointCamera = "eye2";
				opticsFlare = 1;
				opticsDisablePeripherialVision = 0.67;
				discreteDistance[] = {100,200};
				discreteDistanceInitIndex = 1;
				distanceZoomMin = 100;
				distanceZoomMax = 200;
				cameraDir = "";
				visionMode[] = {};
				opticsPPEffects[] = {""};
			};
		};
	};
};

Btw you know what are the "{"OpticsCHAbera1","OpticsBlur1"}" for??? Also, is there a reference for all the lines of codes? It would make my task easier.

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Since that elcan is fixed zoom then you have to change all 3 zooms : opticsZoomMin , opticsZoomMax and opticsZoomInit

Those PPeffects are effects for the optics which for a example these "OpticsCHAbera1","OpticsBlur1" makes a little blur around the scope view

If there is a reference with all codes - no idea

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