-TG-Irr-Nixon 10 Posted December 23, 2013 Hi, I am currently working on a 3D C79 Elcan for the @CAF. With the help of Kiory and his files I was able to figure out most of the inner working of the 3D sights. However I still have problems on two fronts: 1) When the character in crouched or prone and moves their is some some clipping (body model intersects with 3D scope); how do I fix this? 2) I am trying to get rid of the "anti-alisa" (see ref picture) from the sight; how do I make it totally black? Thanks for the help Nixon Share this post Link to post Share on other sites
roberthammer 582 Posted December 24, 2013 1) issue is because of eye pos being too far , so make a little bit closer to the optic /needs testing if its ok/ 2) Can you tell me what exactly you mean? Share this post Link to post Share on other sites
-TG-Irr-Nixon 10 Posted December 24, 2013 1) issue is because of eye pos being too far , so make a little bit closer to the optic /needs testing if its ok/2) Can you tell me what exactly you mean? 1) Yes, I tried that and it works, however the eye is almost on the scope and I was hoping to get a better peripheral vision like the RCO. I was wondering if I change the eye position on the rifles (are C6, C7, C8 and C9) if that would have an impact and is there a way to test this in O2 (like in BF2 editor) 2) Look at this screenshot the horizontal bars they are not completely full (black) Thx for the help Nixon Share this post Link to post Share on other sites
roberthammer 582 Posted December 24, 2013 (edited) If the view is way too zoomed then you have to lower your zoom values to make better peripheral vision and that reticle - hmm , is there some alpha issue? if not then try to make those parts more whiter in alpha channel another solution is to create 3D planes of the reticle - since your reticle isnt hard to do so , here you can see how bis did it > http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidelines&p=2555800&viewfull=1#post2555800 Edited December 24, 2013 by RobertHammer Share this post Link to post Share on other sites
-TG-Irr-Nixon 10 Posted December 24, 2013 In RBG I have 100% black and in Alpha I have 100% white, so that can't be it. For the zoom I am not sure which one to change here is the config: class optic_elcan3d: ItemCore { scope=2; displayName="C79 Elcan (3d)"; picture="caf_optics\data\inv\elcan3d.paa"; model="caf_optics\elcan3d"; descriptionShort="C79 Optical sight (3D)"; weaponInfoType="RscWeaponZeroing"; class ItemInfo: InventoryOpticsItem_Base_F { opticType = 1; mass = 4; RMBhint="Elcan 3D"; modelOptics = "\A3\Weapons_f\acc\reticle_HAMR"; optics = 1; class OpticsModes { class elcan_scope { opticsID=1; useModelOptics=0; opticsPPEffects[]={"OpticsCHAbera1","OpticsBlur1"}; opticsFlare=0; opticsDisablePeripherialVision=0; opticsZoomMin=0.071944997; opticsZoomMax=0.071944997; opticsZoomInit=0.071944997; discreteDistance[]={200,300,400,500,600,700,800}; discreteDistanceInitIndex=0; memoryPointCamera="eye"; visionMode[]={}; distanceZoomMin=200; distanceZoomMax=300; }; class elcan_cqb { opticsID = 2; useModelOptics = 0; opticsZoomInit = 0.75; opticsZoomMax = 1.1; opticsZoomMin = 0.375; memoryPointCamera = "eye2"; opticsFlare = 1; opticsDisablePeripherialVision = 0.67; discreteDistance[] = {100,200}; discreteDistanceInitIndex = 1; distanceZoomMin = 100; distanceZoomMax = 200; cameraDir = ""; visionMode[] = {}; opticsPPEffects[] = {""}; }; }; }; }; Btw you know what are the "{"OpticsCHAbera1","OpticsBlur1"}" for??? Also, is there a reference for all the lines of codes? It would make my task easier. Share this post Link to post Share on other sites
roberthammer 582 Posted December 24, 2013 Since that elcan is fixed zoom then you have to change all 3 zooms : opticsZoomMin , opticsZoomMax and opticsZoomInit Those PPeffects are effects for the optics which for a example these "OpticsCHAbera1","OpticsBlur1" makes a little blur around the scope view If there is a reference with all codes - no idea Share this post Link to post Share on other sites
-TG-Irr-Nixon 10 Posted December 31, 2013 It worked out in the end. Thanks mate! Nixon Share this post Link to post Share on other sites