clawhammer 10 Posted January 17, 2014 https://www.mediafire.com/?hq04cwsctdyiwl5Second try Beta time I think I fixed what was wrong the first time. Added in a normal GL scope. Issues I currently know about: EGLM material's/textures wonky and don't change when going to black. Sound aren't synced "On the ground" models do not reflect the current texture for some reason. But I'm sure there are other things wrong. I tested it, i like the new weapon holding and reloading animations :) Looks much better! For the MK17 will there be Full auto firemode too? EGLM for the MK17? And i tested the grenade launcher sight, but its hard to aim with that. Is it not possible to use the grenade launcher sight on the left side on the eglm? I really like this pack :) Share this post Link to post Share on other sites
HJohnson 16 Posted January 17, 2014 It should be using the EGLM sight (the little red dot thing). Did I upload the wrong one that has the M203 Leaf? Share this post Link to post Share on other sites
clawhammer 10 Posted January 17, 2014 It should be using the EGLM sight (the little red dot thing). Did I upload the wrong one that has the M203 Leaf? i dont know, if i use the eglm i get this sight: Share this post Link to post Share on other sites
HJohnson 16 Posted January 18, 2014 Yeah, that is old. Its trying to use the Leaf when it is no longer there. Share this post Link to post Share on other sites
doblejota 10 Posted January 18, 2014 Fantastic weapon, we have the version 5.56 and 7.62? I saw a 3d design, hopefully stay like this and great black Share this post Link to post Share on other sites
Brain 12 Posted January 18, 2014 If it'd be possible to use it with ASDG Joint Rails, it'd be really great! Share this post Link to post Share on other sites
HJohnson 16 Posted January 18, 2014 If I could figure out how the hell it works, sure. Share this post Link to post Share on other sites
HJohnson 16 Posted January 19, 2014 (edited) https://www.mediafire.com/?bamy7652krg7xb0 Arma 2 Scar Port v1 I'm going to call this finished for now. Whats left is a compatibility addon for joint rails and a visual replacement pack for the MX's Known issues : Something with the HDAO or in general makes the ray's of light go through the weapon. Don't know why, looking into it. If you find any others, I'll fix them right up. srifle_MK16_CQC_F srifle_MK16_F srifle_MK16_LSW_F srifle_MK17_Mark_F srifle_MK17_F srifle_MK17_EGLM_F srifle_MK16_EGLM_F hgun_revolver_f << Test for future stuff. Has ghost weapon syndrome 30Rnd_556x45_M855 45Rnd_556x45_M855 30Rnd_556x45_M855_Red 30Rnd_556x45_M855_Green 45Rnd_556x45_M855_Red 45Rnd_556x45_M855_Green 100Rnd_556x45_M855 Black variants accessed by adding black before the _f i.e. srifle_mk16_eglm_black_F Forest and Dual tone camos coming once I figure out how to do them right, the ones I have right now are ugly as sin. Comes with semi, auto and burst. Edited January 19, 2014 by HJohnson Share this post Link to post Share on other sites
instagoat 133 Posted January 19, 2014 (edited) Edit: nevermind, may have been an error on my side (no sounds). Testing right now. Edit 2: Error was on my side. Here's a few pics: Edit 3: Correct thread. Kit is my uniform, cunico's masks and vest + backpack from Alex Vestin's pack. Gun is obviously from this here thread. I found a model bug though: Selector switch is hovering below the gun. Happens when selecting burst fire mode only, apparently. Can you make the character lean forwards a bit during the reload? That would reduce the robotic warping upright during the reload and warping back to firing position again. Minor nitpick, though. Keep up the good work! Insta Edited January 19, 2014 by InstaGoat Share this post Link to post Share on other sites
clawhammer 10 Posted January 19, 2014 I got this error: Happens on the TAN SCAR MK17 with EGLM All Icons in the ammobox are blue? Normal? I will continue testing this nice package! :-) Share this post Link to post Share on other sites
HJohnson 16 Posted January 19, 2014 (edited) Good thing you caught that, I had swept through to see if I had renamed all the partioned files. And yes, they should be blue. Edited January 19, 2014 by HJohnson Share this post Link to post Share on other sites
clawhammer 10 Posted January 19, 2014 Good thing you caught that, I had swept through to see if I hard renamed all the partioned files. And yes, they should be blue. Happy if i can be helpfull :D Possible to enchance the sound ? The Firingsound sounds so powerless to me O.o Share this post Link to post Share on other sites
HJohnson 16 Posted January 20, 2014 (edited) I'm not a sound guy, but I'll see what I can do. Also, does the revolver do the "you can see your hands through it" thing for you as well? ---------- Post added at 00:10 ---------- Previous post was at 22:24 ---------- This should have the EGLM fix https://www.mediafire.com/?ear75gprjgsrzw4 Edited January 19, 2014 by HJohnson Share this post Link to post Share on other sites
daveygary1979 14 Posted January 21, 2014 this mod is great, the only problem i have is that none of the attachments except the vanilla ones will work with it ( oh and when you have a scope on the cqb version the front sight post drops a meter below the weapon ) if you could integrate the joint rails mod it would greatly improve you weapons, i do think that these are the best SCAR's that are in game at the moment! Keep up the great work! Share this post Link to post Share on other sites
lao fei mao 21 Posted January 21, 2014 I do appreciate your job, HJohson. I found some bugs: The left side of 30rnd stanag shows kind of blue tone color, whilst the right side of it is right. http://steamcommunity.com/sharedfiles/filedetails/?id=219131382 The black mk17 has tan mag.http://steamcommunity.com/sharedfiles/filedetails/?id=219131472 There is a black part floating under the muzzle: http://steamcommunity.com/sharedfiles/filedetails/?id=219131634 And could you make a version of unfold down the bipod of mk16 lsw? Share this post Link to post Share on other sites
clawhammer 10 Posted January 21, 2014 I do appreciate your job, HJohson.I found some bugs: The left side of 30rnd stanag shows kind of blue tone color, whilst the right side of it is right. http://steamcommunity.com/sharedfiles/filedetails/?id=219131382 The black mk17 has tan mag.http://steamcommunity.com/sharedfiles/filedetails/?id=219131472 There is a black part floating under the muzzle: http://steamcommunity.com/sharedfiles/filedetails/?id=219131634 And could you make a version of unfold down the bipod of mk16 lsw? I can confirm this bug report, here a screenshot: Share this post Link to post Share on other sites
goldenfiver 11 Posted January 22, 2014 I wasn't aware that JSRS was open source and or had Scar H sounds in A3.Also, just as an update. I'm back at college and I'm trying to finish this up. I have a couple animations left to fix for the hand positions, and some texture problems and I hope to get this DONE soon. It's not. But he did make sounds for the A2 scars. He let the canadian armed forces mod use his old M4 sounds from A2 so I guess it won't be a problem as long as he provides them (means you have to ask him first). Share this post Link to post Share on other sites
HJohnson 16 Posted January 22, 2014 For the stanag I'm trying to make it accept ambient color. Blue is the average ambient, might need to tone it down a tad. The black mk17 should always have a tan mag. A forest painted m4 wouldn't have a green magazine. As for the iron sight, I've gotten that fixed Share this post Link to post Share on other sites