Binary 0 Posted December 12, 2013 (edited) Hello folks, I'm trying to spawn a vehicle at a random position, from an array of markers. spawn.sqf: _spawnpoints = [spawn1, spawn2, spawn3]; //Name of the markers _veh = createVehicle something-something-something; Looking at the wiki for createVehicle array, I can't wrap my head around the syntax http://community.bistudio.com/wiki/createVehicle_array Looking at the command description, it does seem like what i need: "If the markers array contains several marker names, the position of a random one is used." I guess I'm looking for something like this: _veh = createVehicle ["classname", getMarkerPos "_spawnpoints", [], 0, "NONE"] Edited December 12, 2013 by Binary Share this post Link to post Share on other sites
semiconductor 309 Posted December 12, 2013 There is an example on that wiki page, isn't it working? According to that example your code should look like this: _veh = createVehicle ["classname", getMarkerPos spawn1, ["spawn1", "spawn2", "spawn3"], 0, "NONE"] Where third argument is an array of your markers. I think the second argument is default position, just to create vehicle at least somewhere if something goes wrong. Share this post Link to post Share on other sites
Binary 0 Posted December 12, 2013 I just thought that the whole point of defining the array, was that so I didn't had to type spawn1, spawn2, spawn3, spawn4 so on.. (In the real script, I got 36 spawn points) Share this post Link to post Share on other sites
semiconductor 309 Posted December 12, 2013 (edited) So, all those markers are placed in editor? Well, thats probably a little bit strange workaround, but try this: _i = 1; _spawnpoints = []; while {_i < 37} do { _markerName = "spawn" + str(_i); _spawnpoints set[count _spawnpoints, _markerName]; _i = _i + 1; } That code should add to array all markers which names look like "spawnInteger" (to be more precise, that array contains marker names, not actual makers, but it doesn't matter since markers are accessed by their names). It works for me, but don't forget to change value that represents marker count in "while" condition if you are going to add or remove markers. But if you created all your makers in some script then you probably can add marker to array just after it was created. Edited December 12, 2013 by Semiconductor Share this post Link to post Share on other sites
Larrow 2820 Posted December 12, 2013 _spawnpoints = ["spawn1", "spawn2","spawn3"]; _myVehicle = createVehicle ["B_MRAP_01_F", [0,0,0], _spawnpoints, 0, "NONE"]; Your marker names need to be in quotes in the spawnpoint array. "B_MRAP_01_F" is the class of the vehicle you want to spawn. [0,0,0] is just a crap position as it will be ignored (from what i have tested, just looped this code and spawned 1000 MRAP's all spawned at a random marker, none spawned at [0,0,0] ) _spawnpoints is your array of markers that you have setup in the the previous line. 0 means they will try to spawn on the exact spot if clear. "NONE" there is no special condition for this spawn. Share this post Link to post Share on other sites
Binary 0 Posted December 12, 2013 Thanks Larrow ! That explanation was excatly what I needed - it actually makes sense now :) Share this post Link to post Share on other sites