KiTooN 63 Posted August 20, 2016 You might be able to use simple math operations in the string, like that : depends="hitPoint1 / 2 + hitpoint2 / 2"; Share this post Link to post Share on other sites
x3kj 1247 Posted October 12, 2016 After quite a bit of research and testing i have a few improvement suggestions (alterations) that would make the A3 damage system we already have a lot better for players, modders and devs, for infantry as well as vehicles. https://feedback.bistudio.com/T120542 it's a bit technical, so please read the documents carefully. @BI devs, please aknowledge the ticket if you have read it. 1 Share this post Link to post Share on other sites