clawhammer 10 Posted December 6, 2013 Hello, iam currently trying to find out how to port weapons from the samples from A2 to A3. for this try i took the: mk16_short_ironsights.p3d Oxygen tells me in the "Mass Texture & Material renaming" Tool that i need this files: scar_acc_co.paa scar_l_co.paa scar_l_metal.rvmat scar_l.rvmat scar_acc.rvmat metalplate.rvmat i found them and put them into my folder too After some repathing i got the scar ingame, but it looks like this: a little bit too black in my opinion. I know that the texture was correct before i attached the rvmat's Any idea whats going wrong? I took the rvmats from the sample models and paa textures from my ArmA 2 installation. additionally iam looking for this files: Default_TI_CA.paa Metal_rough_DT.paa env_land_co.paa Thanks for your help! :) Share this post Link to post Share on other sites
Phantom 11 Posted December 8, 2013 hi clawhammer u find the searched files in the binarized pbo's that BI released few days ago... unpack pbos and get the paa's !! in the sample-models all textures in o2 going on .tga, must changed to .paa !! ;) rvmat must open with text editor, some have a path to a tga, some not... Regards, Phantom Edit : you know this tut ?? https://community.bistudio.com/wiki/Arma_2_Weapon_to_Arma_3 Share this post Link to post Share on other sites
clawhammer 10 Posted December 8, 2013 hi clawhammeru find the searched files in the binarized pbo's that BI released few days ago... unpack pbos and get the paa's !! in the sample-models all textures in o2 going on .tga, must changed to .paa !! ;) rvmat must open with text editor, some have a path to a tga, some not... Regards, Phantom Edit : you know this tut ?? https://community.bistudio.com/wiki/Arma_2_Weapon_to_Arma_3 You found textures in the packages? I just found the models and rvmats Oo Share this post Link to post Share on other sites
Miroslaw Kowalski 54 Posted December 8, 2013 You have to unpack them from the games pbos I think... Share this post Link to post Share on other sites
clawhammer 10 Posted December 8, 2013 You have to unpack them from the games pbos I think... Yeah, that was what i did, but i found the solotion for my problem. I patched the game to the highest version and tried it again. Now the Scar has the right Color. In Version 1.0 there must be somthing wrong with the textures O.o. Thanks for help! Share this post Link to post Share on other sites
HJohnson 16 Posted December 9, 2013 Seems your RVMAT is wrong. I'd highly suggest looking into the rvmat of the MX so that the scar doesn't look like a straight A2 port but also takes advantage of the new reflection Arma offers. Share this post Link to post Share on other sites