memphisbelle 99 Posted December 1, 2013 Hello guys, a question. I once asked a cfgSurfaces Sound environment related question in the ArmA2 Terrain editing section and got a great answer back in return. Can someone please tell me where I can find the Chracters in ArmA3? I am not talking of the sounds themself, I know where they are I am talking of the config entries to define certain sounds to certain surfaces (even selfcreated ones). Thanks in advance Memphis Share this post Link to post Share on other sites
.kju 3245 Posted December 1, 2013 soundEnviron = "concrete"; soundEnviron = "concrete_int"; soundEnviron = "debris"; soundEnviron = "dirt"; soundEnviron = "drygrass"; soundEnviron = "grass"; soundEnviron = "gravel"; soundEnviron = "metal"; soundEnviron = "metal_int"; soundEnviron = "normal"; soundEnviron = "normalExt"; soundEnviron = "rock"; soundEnviron = "roof_tiles"; soundEnviron = "roof_tin"; soundEnviron = "sand"; soundEnviron = "stony"; soundEnviron = "tarmac"; soundEnviron = "tiles_int"; soundEnviron = "water"; soundEnviron = "wood"; soundEnviron = "wood_int"; A3 cfgSurfaces: http://pastebin.jonasscholz.de/24850 Share this post Link to post Share on other sites
memphisbelle 99 Posted December 1, 2013 Thanks a lot .kju, exactly what I needed...again :). Can you please tell me where I can find these? I just want to understand this, thanks Share this post Link to post Share on other sites
.kju 3245 Posted December 1, 2013 I have extracted it from the AllInOne config. Share this post Link to post Share on other sites
Private Evans 498 Posted December 1, 2013 the config is located in characters_f Share this post Link to post Share on other sites
memphisbelle 99 Posted December 1, 2013 the config is located in characters_f Thanks a lot, PrivateEvans Share this post Link to post Share on other sites
progamer 14 Posted December 1, 2013 ;2567905']soundEnviron = "concrete";soundEnviron = "concrete_int"; soundEnviron = "debris"; soundEnviron = "dirt"; soundEnviron = "drygrass"; soundEnviron = "grass"; soundEnviron = "gravel"; soundEnviron = "metal"; soundEnviron = "metal_int"; soundEnviron = "normal"; soundEnviron = "normalExt"; soundEnviron = "rock"; soundEnviron = "roof_tiles"; soundEnviron = "roof_tin"; soundEnviron = "sand"; soundEnviron = "stony"; soundEnviron = "tarmac"; soundEnviron = "tiles_int"; soundEnviron = "water"; soundEnviron = "wood"; soundEnviron = "wood_int"; A3 cfgSurfaces: http://pastebin.jonasscholz.de/24850 Hmm, could you use those to possibly affect the vehicle handling? Share this post Link to post Share on other sites
Private Evans 498 Posted December 2, 2013 In this case...since one of the last updates my snow footstep sounds are not working anymore.Would be cool to know if anyone has managed to get custom footsteps working or experienced the problems.... cheers Share this post Link to post Share on other sites