Kydoimos 916 Posted November 27, 2013 (edited) Hi all - bit of a tricky one this. You know the debris that flies from a vehicle when it explodes? Is there a way to place those particles in the editor and stop them from disappearing? I'm trying to create a crash site. I can place smoke, flames, etc. but what I really need is some scattered scraps of metal. Any ideas? Is there a way to place a broken rotor blade somehow? :) Probably not, I guess. It's a shame there's no Ghosthawk wreck like the Blackfoot one! Edited November 27, 2013 by Kydoimos Share this post Link to post Share on other sites
doc_no1UK 10 Posted November 27, 2013 Put an empty ghosthawk next to your crashed one and call it obj1 and set health\armour to low and put this on its init obj1 setpos [ getPos obj1 select 0, getPos obj1 select 1, -50] Share this post Link to post Share on other sites
Kydoimos 916 Posted November 28, 2013 Thanks Jim, not quite what I was after. It works, but I wanted to place the debris. Appreciate your help though! :) Does anyone know how you can create the crater effects too? Share this post Link to post Share on other sites
KevsNoTrev 44 Posted November 28, 2013 Kydo, try here (Moricky put this up very recently), I searched the page for exlpo and found these FxExploArmor1 FxExploArmor2 FxExploArmor3 FxExploArmor4 FxExploGround1 FxExploGround2 That's about it. Not sure if they will spawn as an object in game though as they have "Internal" as their Name parameter. Aren't the crate effects just texture maps place on the ground - i mean there is no ground deformation so it must just be that. Not sure what Text it is though. Share this post Link to post Share on other sites
Kydoimos 916 Posted November 28, 2013 (edited) Thanks Kevsno - really interesting! I'll check it out! :D ---------- Post added at 23:08 ---------- Previous post was at 21:31 ---------- ---------- Post added at 23:12 ---------- Previous post was at 23:08 ---------- The rotor blades I added by using the User Texture object. And the great news is, you can place the debris in the editor! Woo! Edited November 29, 2013 by Kydoimos Share this post Link to post Share on other sites
KevsNoTrev 44 Posted November 29, 2013 Wow. Going to have to look at the screens on my pc phone doesn't do it justice Share this post Link to post Share on other sites
Grumpy Old Man 3549 Posted November 29, 2013 This is looking very impressive, any chance of a mission to see it ingame and how it is done? Share this post Link to post Share on other sites
Kydoimos 916 Posted November 29, 2013 It's in the making. It's actually the second part of a campaign. The first mission is Road's End and will be released just after Christmas, I'd imagine. Currently doing the audio dubbing. To get a taster of the sort of thing you'll be seeing, check out this showcase mission: http://steamcommunity.com/sharedfiles/filedetails/?id=192033855. If the link doesn't work, type in Armoury on the showcase search, or check out the templates on Armaholic. Some seriously cool stuff going on. Share this post Link to post Share on other sites