Aculaud 0 Posted August 30, 2002 I see all the official mission intros load right away without showing the player. How do you do this? Is there a way to load your intro.sqs from your init.sqs? How do i get that perfect start? Share this post Link to post Share on other sites
bn880 5 Posted August 30, 2002 Ok, this is what I understand, intro.sqs is loaded before the intro begins (just like init.sqs before mission), what BIS usually does at beginning of intro.sqs: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">setAccTime 1.0 titleCut ["","BLACK IN", 3] (Object 137404) animate ["Dvere1", 1] 0 fadeMusic 0.4 playMusic "RTrack6" _camera = "camera" camCreate [8388.39,4348.80,0.74] _camera cameraEffect ["internal","back"] ;hudba=true setviewdistance 1200 ;goto "dale" ;=== 13:06:50 <span id='postcolor'> notice the black in 3 seconds? Share this post Link to post Share on other sites
vektorboson 8 Posted August 30, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ Aug. 30 2002,02:50)</td></tr><tr><td id="QUOTE">I see all the official mission intros load right away without showing the player. How do you do this? Is there a way to load your intro.sqs from your init.sqs? How do i get that perfect start?<span id='postcolor'> Let me guess: you are using a trigger, that is set to true, right? Well, that's the bad approach, all you have to do, is executing your intro.sqs from an units Init-field! Share this post Link to post Share on other sites
Aculaud 0 Posted August 30, 2002 Bigpoppas worked But, thanks to both of you Share this post Link to post Share on other sites
GAMEER_77 0 Posted August 30, 2002 cough..solved...cough PEACE Share this post Link to post Share on other sites