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On 1/15/2019 at 9:59 AM, Wiki said:

Strike on Pyrgos

The NATO forces must neutralize the artillery and antiair threat around Pyrgos.

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1625591147

 

Enjoy and don't forget to rate.

 

I tried twice to take off of the carrier at the start of the mission, and was just launched into the water, and was killed. The aircraft engine never spooled up past 20%. The hint box said to initiate launch, I'm not sure what's going wrong. 

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There is the action in the action menu "initiate launch".

when youre inside your plane, turn engine on and glow slow to the deck crew, not faster than 20km/h.

The plane will stop and you will have the action "initiate launch".

Oh, and BTW, you have no mod activated?

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21 minutes ago, Wiki said:

There is the action in the action menu "initiate launch".

when youre inside your plane, turn engine on and glow slow to the deck crew, not faster than 20km/h.

The plane will stop and you will have the action "initiate launch".

Oh, and BTW, you have no mod activated?

 

I've launched from the carrier many times before, I've never had any issues. I used the hold action to initiate launch, and everything seemed normal, but the plane engine never spooled up passed 20%, so the launch just throws me into the water because there is not enough power to fly.

 

I do have a couple of mods, but nothing that should cause any issues (3den Enhanced, and Emitter 3Ditor). In fact, I tried in the editor to launch from the carrier, and had no issues using these mods. 

 

I guess it could have been just a weird glitch. 

 

Just a little feedback.

 

Please consider using the subtitle function instead of the side chat for the beginning briefing.  

 

I would encourage all mission makers to use the subtitle function for all dialogue, it's so much better than using the side chat. It's much easier to read, and makes dialogue much easier to distinguish from the normal side chat that pops up in the game. 

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So, did you finally managed to take off?

If not, can you try to disable your mods and give another try, and let me know?

So far, playing vanilla, I didn't have this problem.

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15 minutes ago, Wiki said:

So, did you finally managed to take off?

If not, can you try to disable your mods and give another try, and let me know?

So far, playing vanilla, I didn't have this problem.

 

Just tested with no mods, same thing, I keep dying on launch.  

 

Oh well.

 

Anyway, please consider the feedback I offer above, and consider using the subtitle function for any dialogue. It's a detail that too many mission makers skip, but really is a nice touch, and makes reading the dialogue much easier.  

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Ok, I'll have a look at that

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16 minutes ago, Wiki said:

Ok, I'll have a look at that

 

Thanks. 

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Just now, stburr91 said:

 

 

It's pretty easy, just call a script with a trigger. Put this into your script. 

 

["Name of person talking", "Your dialogue here"] spawn BIS_fnc_showSubtitle;

 

Here's an example subtitle script from a mission I'm working on.

 

["Traitor", "Stavrou, I didn't do it"] spawn BIS_fnc_showSubtitle;

sleep 6;

["Stavrou", "So you're a lair as well as a traitor"] spawn BIS_fnc_showSubtitle;

sleep 8;

["Traitor", "It wasn't...it wasn't me"] spawn BIS_fnc_showSubtitle;

sleep 6;

["Stavrou", "Stop with your lies"] spawn BIS_fnc_showSubtitle;

Yeah, I know, thanks anyway ;)

 

I was talking about the speed problem

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15 minutes ago, Wiki said:

Yeah, I know, thanks anyway ;)

 

I was talking about the speed problem

 

Ops, sorry about that,  I'll edit my post to remove the clutter from your thread. 

 

 

ETA:  I just tried going to the catapult that didn't have the deck crew on it (second catapult from the left) and was able to launch just fine.  

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19 minutes ago, stburr91 said:

 

Ops, sorry about that,  I'll edit my post to remove the clutter from your thread. 

 

 

ETA:  I just tried going to the catapult that didn't have the deck crew on it (second catapult from the left) and was able to launch just fine.  

Ok, I'll check that asap.

Did you finish the mission?

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1 minute ago, Wiki said:

Ok, I'll check that asap.

Did you finish the mission?

 

No, didn't finish yet, I keep getting my butt blown up from AA missiles. I'm not very good flying the jets, so this mission will be quite a challenge for me.  

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Ahah ok. Keep it up, practice makes perfect ;)

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BTW I've added more infrantry missions if you want, just check my workshop ;)

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2 hours ago, Wiki said:

BTW I've added more infrantry missions if you want, just check my workshop ;)

 

I just played your Swift Venom mission, I thought it was pretty good, I like the SF type ops. It was a nice mix of challenging, but not too difficult. I rated, and commented on the Steam page for you. 

 

Guys, if you like Wiki's missions, don't forget to rate, and comment.  

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11 hours ago, stburr91 said:

 

I just played your Swift Venom mission, I thought it was pretty good, I like the SF type ops. It was a nice mix of challenging, but not too difficult. I rated, and commented on the Steam page for you. 

 

Guys, if you like Wiki's missions, don't forget to rate, and comment.  

Thanks mate ;)

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27 minutes ago, Wiki said:

As a SF sniper, you've been tasked to take out 2 enemy targets.

 

Hi Wiki.  The mission requires the marksman DLC.  Any chance you can provide an alternate sniper rifle or uniform that does not require the DLC?

 

I do something similar in my Razing Cane mission, where if player has Laws of War, then gendarmes gets Blue helmet from LOW DLC.  If player does not have LOW, then they get a vanilla arma green helmet.  Here's the code:

PLAYER_HAS_LOW = true;
publicVariable "PLAYER_HAS_LOW";
if (hasInterface and !(571710  in (getDLCs 1))) then // if player does not have LOW, then set global
{
    PLAYER_HAS_LOW = false;
    publicVariable "PLAYER_HAS_LOW";
};
if (PLAYER_HAS_LOW) then
{
    player  addHeadgear "H_PASGT_basic_blue_F";
} else
{
    player addHeadgear "H_HelmetB_tna_F";
};

 

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On 2/4/2019 at 5:50 PM, johnnyboy said:

Hi Wiki.  The mission requires the marksman DLC.  Any chance you can provide an alternate sniper rifle or uniform that does not require the DLC?

 

I do something similar in my Razing Cane mission, where if player has Laws of War, then gendarmes gets Blue helmet from LOW DLC.  If player does not have LOW, then they get a vanilla arma green helmet.  Here's the code:


PLAYER_HAS_LOW = true;
publicVariable "PLAYER_HAS_LOW";
if (hasInterface and !(571710  in (getDLCs 1))) then // if player does not have LOW, then set global
{
    PLAYER_HAS_LOW = false;
    publicVariable "PLAYER_HAS_LOW";
};
if (PLAYER_HAS_LOW) then
{
    player  addHeadgear "H_PASGT_basic_blue_F";
} else
{
    player addHeadgear "H_HelmetB_tna_F";
};

 

 

Hum...

Don't plan to.

I may add vanilla sniper rifle in the car, so the player can switch loadout

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@johnnyboy

I've added a vanilla sniper rifle in the car.

Tell me if you can play the mission now.

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6 hours ago, Wiki said:

I've added a vanilla sniper rifle in the car.

Tell me if you can play the mission now.

Thanks WIKI, the mission is playable for non-DLC owners now.  I'll give you some feedback after I play it.

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I played the sniper mission, it's a pretty decent mission, I got a little lucky with my shot on the last target.

 

Spoiler

There was quite a few bad guys at the extraction point, maybe too many. The only way I could deal with them was to just let them them run to the extraction point, and then snip them from up on the hill. 

 

Also, I was trying to follow the targets after they got out of the chopper, but dialog started popping up.  It's very distracting to have dialog pop up when there are things going on in the mission, especially when the dialog is radio chat (the text is so small, it can be hard to read without really focusing on it). If you are going to do dialog, it's best to do it when it doesn't distract the player for doing something in the mission. . 

 

Hope this feedback is useful, because that's my intent, it's not a criticism. 

 

Anyway, thanks for the mission, I enjoyed it. 

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Ok, I'll check that out

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On 2/4/2019 at 8:22 AM, Wiki said:

Sniper

As a SF sniper, you've been tasked to take out 2 enemy targets.

Just finished this great mission.  Everything works perfectly.  Thanks for the fun mission, and thanks for adding the non-DLC sniper rifle.

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23 minutes ago, johnnyboy said:

Just finished this great mission.  Everything works perfectly.  Thanks for the fun mission, and thanks for adding the non-DLC sniper rifle.

You're welcome mate :)

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