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PlacidPaul

Remove all FAKs

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Is there a all purpose way of removing a FAKs without removing something else and then putting it back. Really haven't looked into it, thought I would search first and found nothing.

A command removeAllFaks would be nice or I'm missing something?

They're like a plague, 20 in a vehicle? Why have medic class?

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player removeItems "FirstAidKit";

To expand on the above, if you want to remove it for all playable units, use:

{
_x removeItems "FirstAidKit";
} foreach playableUnits;

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Thanks for the response, I can't seem to get anything to work for vehicles? Even tried

this unassignItem "FirstAidKit";  this removeItem "FirstAidKit";

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FAKs don't fully heal you, only a medic can do that.

Plus FAKs get used up anytime you do a minor heal on anyone. So having 20 in a vehicle isn't really that much. Medkits on the other hand only need to have 1 per medic really as only they can use them anyway.

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I see FAKs like a bandage or something like that, they can't replace a medic with a medkit.

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