AveryTheKitty 2626 Posted November 21, 2013 I'm working on some Diver units for my mod OAS BAF, and I want to know how to assign a unit to use only one type of glasses (Specifically "G_Diver") and nothing else. Please help, and thank you. :confused: Share this post Link to post Share on other sites
roberthammer 582 Posted November 21, 2013 http://community.bistudio.com/wiki/addGoggles Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 21, 2013 No no no. I mean through Config.cpps. That's why I put this in Configs & Scripting. Share this post Link to post Share on other sites
roberthammer 582 Posted November 21, 2013 class B_diver_TL_F: B_Soldier_diver_base_F { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "B_diver_TL_F"; scope = 2; [color=#ff0000][b]linkedItems[] = {"V_RebreatherB","G_Diving","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"V_RebreatherB","G_Diving","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};[/b][/color] displayName = "$STR_B_diver_TL_F0"; icon = "iconManLeader"; cost = 430000; camouflage = 2.0; }; That red part is probably what you want Share this post Link to post Share on other sites
spectrobr 10 Posted November 23, 2013 It´s OT but anyone knows what "generalmacro" and "scope" values are good for? Share this post Link to post Share on other sites