IndeedPete 1038 Posted November 11, 2013 Good evening, i just play around in the editor with BIS' campaign missions and i've noticed that they use a lot of editor placed arrows. (Editor > Insert Unit > Empty > Objects (Helpers) > Many Arrows) Does anybody know what they're good for and how they can help a mission designer? Since there are many of them around Maxwell's briefing area i assume they are used to put the units for the briefings into their positions. (See picture.) Share this post Link to post Share on other sites
Kunsa 10 Posted November 11, 2013 yea thats my guess... a visual guide for unit spacing and such(havent played campaign yet so not sure what happens there) Share this post Link to post Share on other sites
IndeedPete 1038 Posted November 15, 2013 Hm, if you open up the BIS_fnc_ambientAnim in the functions viewer it says that you can use the cyan coloured arrow as snappoint to make sure a unit is right on the spot you desire. So it can be used as kind of helper. Share this post Link to post Share on other sites
Mattar_Tharkari 10 Posted November 15, 2013 (edited) Usefull in many scripting situations! 1.eg - when a marker can't be used as the command requires an object: sphere01 setObjectTexture [0,'#(argb,8,8,3)color(0,0,0,0)']; // makes it invisible sphere01 setObjectTexture [0,'#(argb,8,8,3)color(0,1,0,1)']; // green sphere01 setObjectTexture [0,'#(argb,8,8,3)color(0,0,1,1)']; // blue 2. make a glowing orb or arrow - make a light with #lightpoint, change the colour of the sphere / arrow and attach the #lightpoint to it. 3. make neon animated signs with the above. 3. Use as a visual aid to mark a position in space. 4. I made a daylight flare by attaching the 10, 25 & 100cm spheres with varying alphas/colours to a smoke grenade spawned at 500m. Edited November 15, 2013 by Mattar_Tharkari Share this post Link to post Share on other sites
MulleDK19 21 Posted November 16, 2013 I use them for debugging. Eg. I have a function I can call to mark all triggers, markers. etc. visually in the world. (It'll put a down arrow at the center of markers and triggers, and visualize the trigger radius with the arrows going around in a circle). They're used for whatever purpose you see fit. Share this post Link to post Share on other sites