hellstorm77 2 Posted November 3, 2013 is there any ambient battle/combat sounds in arma 3? ---------- Post added at 18:54 ---------- Previous post was at 18:33 ---------- i found them in the addons folder :) how would i call them up in a trigger? Share this post Link to post Share on other sites
Polygon 11 Posted November 3, 2013 by taking soundfiles out, defining them in your mission's description.ext and calling from there. Share this post Link to post Share on other sites
hellstorm77 2 Posted November 3, 2013 i got it working but how would i get it to play continuously in a loop from start of a mission to the end Share this post Link to post Share on other sites
pipyn1970 19 Posted November 3, 2013 Could you please share the steps you made with these ambient sounds? I also would like to hear stuff like ambient hmgs sounding off but i want them on triggers, as long as the player is within the trigger then the sounds play Share this post Link to post Share on other sites
hellstorm77 2 Posted November 4, 2013 how would i get a sound to play continuously in a loop from start of a mission to the end? Share this post Link to post Share on other sites
Kunsa 10 Posted November 5, 2013 null = [] spawn { _sounds = [[sound1.ogg,115],["Bananas\in\Pajamas\sound2.ogg",59],[sound3.wss,346]]; _waitTime = random (somerandomnumber) while {true} do { ...work out direction and distance and w/e else u want...or just use defaults _idx = _sounds select floor random (count _sounds ); playSound3D [ _idx select 0, ......]; sleep (_idx select 1) + _waitTime; }; }; or something like that. Playsound3D] Share this post Link to post Share on other sites
diehardfc 41 Posted July 13, 2015 (edited) DELETE. Apologies - posted in wrong thread. Edited July 13, 2015 by diehardfc Please Delete - posted in wrong thread Share this post Link to post Share on other sites
altis 12 Posted July 14, 2015 Place a trigger down, set it to repeat and set the radius to cover the whole mission area, click on the 'Effects' button at the bottom of the triggers dialog box and in the 'trigger' drop down choose any options for ambient combat sounds, I think there is explosions and firefights so you may want to place a few triggers down around the mission area, and group them to the player, ambient combat sounds done easy :) Share this post Link to post Share on other sites
R3vo 2654 Posted July 14, 2015 I think there is even a module which does that. Share this post Link to post Share on other sites