NavarreDR 10 Posted October 21, 2013 (edited) As a Recon Squad Leader, lead your team to covertly destroy enemy targets, assassinate officials, and wreak havoc. Survive. Adapt. Win. - Unlimited Save Games for single player - Voice acting - No mods or add-ons required - Focus on immersion Mission includes =BTC= Revive, allowing you to revive fallen team members by using first aid kits. BTC Revive ONLY works in Multiplayer. A Player must have a first aid kit to revive another player. The only way to get someone 100% healed is by a medic with a Medkit. I'm making missions that I love to play. I hope you like it as much as I do. Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=187951083 Direct download: https://www.dropbox.com/s/n07ddom0lngdgpk/ClandestineSunrise.zip Edited October 22, 2013 by NavarreDR Share this post Link to post Share on other sites
mathias_eichinger 64 Posted March 22, 2014 (edited) Hi NavarreDR, I was about to say that your mission is one of the best I have ever played, but a few things are hindering me in doing so: -The briefing talks about using one satchel for killing the AA tank, so I leave just one in my pockets after blowing up the ammo dump --> big mistake, the AA tank is heavily armored (I damage it with a PCL round so that its guns point to the ground, use one satchel, yet the crew disembarks and the objective is not ticked off) -Sofia is crawling with enemies, really, half of them would be a challenge enough --> I am holed up in the chapel with an MRAP outside, and at least 2 squads of enemy infantry going with it. And guess what? I am tasked to blow up another thing. How should I have known it? I have no means to defeat the MRAP, let alone kill the swarming enemy infantry and I have no satchel left because I did not know beforehand. Please cut the enemy numbers in Sofia and provide a benign resupply point. Apparently, this mission wraps a campaign into a SP mission, but above mentioned things should be ironed out. This is a diamond in the rough, waiting to be polished to its underlying perfection. EDIT: Finished the mission because in the middle of the firefight, my agent walked into the chapel and I could grab some satchels from him and sneak away to the next objective. -Would be more realistic to find an ammo box inside the chapel. If the <br> are removed from the Overview and above mentioned things are ironed out, this is easily the best mission I have played in ArmA3, period! Edited March 22, 2014 by Mathias_Eichinger Share this post Link to post Share on other sites
NavarreDR 10 Posted March 23, 2014 I"m glad you had fun. The Tigris (AA Tank) is supposed to blow w/ 1 satchel - BI made a change which reduced the power of satchels & charges, but I have a script in there to counter that - hopefully it is still working. Half of the forces in Sophia are friendly and are helping you battle CSAT. You and your team have satchel charges from the beginning (you can always pull one from their pack in SP). Also, you can resupply at the ammo dump before you blow it. I personally find it more fun when missions don't just hand everything to you. The challenges require you to adapt to each situation to succeed or die trying. Survive. Adapt. Win. Perhaps you will like one of my other missions better. Cheers! Share this post Link to post Share on other sites
Kommiekat 11 Posted March 23, 2014 The challenges require you to adapt to each situation to succeed or die trying. Survive. Adapt. Win. Cheers! That's right, Mathias! Adapt! That means getting your old trusty Swiss Army Knife out and going on a killing spree! Share this post Link to post Share on other sites
mathias_eichinger 64 Posted March 27, 2014 @NavarreDR: Did not realize that the my team has packed Satchels since I played this one slightly intoxicated. ;). However, I am pretty positive that 1 satchel was not enough to blow up the tank? Would you like further tries on this issue? BTW, would you like to cooperate on creating a campaign with Wiki and me? Wiki's creations thread contains such an offer. Right now I do not even know which on side the campaign is played out, butthe very idea sounds tempting. @KommieKat: Yeah, and you could adapt to A3 editing and join forces with me and wiki in creating a campaign. ;) How about it? Share this post Link to post Share on other sites
neofit 65 Posted May 7, 2014 Very good mission. One small problem at the beginning, my group starts without any NVGs which would have been OK for a a group of rebels but makes no sense for a NATO group. I have to then resort to game the game, all stop, find cover, while I go out and save-reload till I loot 5 NVGs. Not much of a covert sabotage operation if we are all lit up with flashlights like a Christmas tree. Otherwise all was fine and fun. Share this post Link to post Share on other sites