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marsuk

Setting the angle of a unit?

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is it possible to set the direction of a unit in the other two dimensions?

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Could it be this:

doWatch position

Operand types:

position: Array

Type of returned value:

None

Description:

Order unit to watch given position (format Position) (silent).

Example:

soldierOne doWatch getMarkerPos "MarkerMoveOne"

~S~ CD

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Then you'd have to make a marker and set it's height so your man would look at it. You could create a marker, and call it look. Then make a trigger and in it's initialization field type:

look setPos[getmarkerpos "look" select 0, getmarkerpos "look" select 1, 10];

10 is the height in metres so you can change that if you want. This might work but I don't know. Good luck with it all.

p.s. In the soldier's initialization field type:

this doWatch getMarkerPos "look";

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but wouldn't this just move the head of the unit

wot about the whole body or vehicle if it's in one

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Why not just use the:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">player setdir 200<span id='postcolor'>

Command?

RED

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">but wouldn't this just move the head of the unit

wot about the whole body or vehicle if it's in one<span id='postcolor'>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">is it possible to set the direction of a unit in the other two dimensions? <span id='postcolor'>

Quote 1 is your last question, and quote 2 is your first

question.

If you compare them, you'll see, that they both don't

fit together.

What do you want now?

Do you want to just let the unit turn into a direction (2

dimensions)

Or do you want to let the unit look onto a spot (using 3 dimensions)

While reading your question, i guessed, you did already know,

how to set the (2d) direction.

We answered, how you could use dimension nr.3.

Now it's up to you, to combine those two ways  wink.gif

:edit - and btw - up/down aren't the other two dimensions

(only one) - dimension nr.4 is the time factor (afaik)

~S~ CD

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it seems there is some conusion here

when i wrote

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">is it possible to set the direction of a unit in the other two dimensions?<span id='postcolor'>

i actually ment

is it possible to set the direction of a unit on the other two AXIS

i can already use the setdir commande but this only enables you to set the bearing of the unit

wot i want to do is change and get if possible the pitch/angle of the whole unit not just getting it to look up or down

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OK, think i've got it now biggrin.gif

I've seen a thread at www.ofpec.com forums,

about rolling a units pitch, but i didn't follow this thread

long enough to tell you about a positive or negative

result.

btw - this was on the old OFPEC forums, so you might

not find it anymore there (maybe if they get their whole

site up again, you will find it at their Editing snippets).

~S~ CD

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Ahhh, you mean like lying them on their back or something?

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Well, sorry, but I can't help you there. I wouldn't have a clue on how to do that.

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