anusmangler 1 Posted October 10, 2013 I want my vehicles that i have from the start exploding to never stop being on fire or smoking....can this be done? I have them start with 0 heath/armor and have the set vehicle damage modual set to 1 for extra insurance that they explode. But after about 2-4 mins the fire and smoke fizzle out and the "effect" is lost. please help Im sure its a simple thing. thanks in advanced Share this post Link to post Share on other sites
Beerkan 71 Posted October 10, 2013 (edited) See cobra's post below. More efficient that mine. Edited January 3, 2014 by Beerkan Share this post Link to post Share on other sites
roguetrooper 2 Posted October 10, 2013 Just found out: adding this setdamage 1; this setdamage 0; this setdamage 1; to the init-line produces an already burnt out vehicle (destroyed, blackened, without any fire). Share this post Link to post Share on other sites
Beerkan 71 Posted October 10, 2013 See my edited post above. Share this post Link to post Share on other sites
cobra4v320 27 Posted October 10, 2013 Placed into the vehicles init: smokeHere = "test_EmptyObjectForSmoke" createVehicle (getPos this); smokeHere attachTo [this,[0,1,0]]; Share this post Link to post Share on other sites
igneous01 19 Posted October 10, 2013 im pretty sure there is still the BIS_fnc_burn that spawns a fire with smoke based on what parameters you give it, look in the functions viewer for the actual name (i might be wrong on name) Share this post Link to post Share on other sites
kylania 568 Posted October 10, 2013 How dare you replace Tactical Bacon! No more BIS_Effects_Burn or such scripts (no burn.sqf in a3\data_f\ParticleEffects\SCRIPTS\destruction) in A3 sadly. There is however BIS_effectPlankton which sounds AWESOME. Share this post Link to post Share on other sites
cobra4v320 27 Posted October 11, 2013 How dare you replace Tactical Bacon! No more BIS_Effects_Burn or such scripts (no burn.sqf in a3\data_f\ParticleEffects\SCRIPTS\destruction) in A3 sadly. There is however BIS_effectPlankton which sounds AWESOME. LOL, I swear I saw a script for making fire, if I find it again I will post it. Mmmmmmm tactical bacon in a can. Share this post Link to post Share on other sites
anusmangler 1 Posted October 11, 2013 thanks everyone....the tactical beacon way didnt work for me. nothing happened. just burnt husks of the cars where there no fire or smoke. thanks cobra4v320, however that code worked. Share this post Link to post Share on other sites