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anusmangler

how to make vehicles never stop being on fire.

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I want my vehicles that i have from the start exploding to never stop being on fire or smoking....can this be done? I have them start with 0 heath/armor and have the set vehicle damage modual set to 1 for extra insurance that they explode. But after about 2-4 mins the fire and smoke fizzle out and the "effect" is lost. please help Im sure its a simple thing. thanks in advanced

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See cobra's post below. More efficient that mine.

Edited by Beerkan

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Just found out: adding

this setdamage 1; this setdamage 0; this setdamage 1;

to the init-line produces an already burnt out vehicle (destroyed, blackened, without any fire).

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Placed into the vehicles init:

smokeHere = "test_EmptyObjectForSmoke" createVehicle (getPos this);
smokeHere attachTo [this,[0,1,0]];

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im pretty sure there is still the BIS_fnc_burn that spawns a fire with smoke based on what parameters you give it, look in the functions viewer for the actual name (i might be wrong on name)

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How dare you replace Tactical Bacon! No more BIS_Effects_Burn or such scripts (no burn.sqf in a3\data_f\ParticleEffects\SCRIPTS\destruction) in A3 sadly. There is however BIS_effectPlankton which sounds AWESOME.

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How dare you replace Tactical Bacon! No more BIS_Effects_Burn or such scripts (no burn.sqf in a3\data_f\ParticleEffects\SCRIPTS\destruction) in A3 sadly. There is however BIS_effectPlankton which sounds AWESOME.

LOL, I swear I saw a script for making fire, if I find it again I will post it. Mmmmmmm tactical bacon in a can.

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thanks everyone....the tactical beacon way didnt work for me. nothing happened. just burnt husks of the cars where there no fire or smoke. thanks cobra4v320, however that code worked.

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