mfz 10 Posted October 8, 2013 (edited) LONE WOLF 2.1 April 2014 UpdatebyMFZ Description: It's a single player mission where you must eliminate 13 enemies. UPDATE CHANGES - random enemy placements each time you play - AI moves and finds cover more realistically - Player starts with a .45 ACP - Added vehicles ( trucks, 3 helicopters, and a plane ) - Behind the scenes code improvements I can't remember Features: CUSTOM AI - random spawn points - random weapons - universal difficulty ( recruit should be just as difficult as elite ) - they search for cover and use it - other tweaks CUSTOM DAMAGE CONTROL FOR PLAYER - customized using the HandleDamage event handler - hint box acts as a HUD for detailed damage feedback DETAILED STATS IN DEBRIEFING - shots fired, accuracy, head shots, health left, longest shot RANDOM START TIME PRESSING NUMPAD 8 WILL MAKE THE MISSION MORE CHALLENGING - weather worsens and it becomes later in the day - less ammo I probably forgot some things, but it's late and I just want to release this already. Installation: Copy the .pbo file into the missions directory under the main ARMA III directory. Notes: This is my first mission, but I do web coding for a living, so I learned how to script for Arma III pretty quickly. I'll appreciate any feedback. Download Link: http://www.fallingcode.com/servedFiles/Lone_Wolf_21_042014Update.zip Edited March 10, 2015 by MFZ added download link Share this post Link to post Share on other sites
genesis92x 810 Posted October 8, 2013 I really like the idea of the hint box used for a detailed damage feedback. That's pretty cool :D Share this post Link to post Share on other sites
mfz 10 Posted October 8, 2013 (edited) I really like the idea of the hint box used for a detailed damage feedback. That's pretty cool :D Thanks.. I think I recall reading that there is a way to add to the actual HUD, but it seemed too time consuming for me to implement. Also ,some difficulties make the HUD fade after so many seconds, so I figured the hint box would suit it better. Edited October 8, 2013 by MFZ Share this post Link to post Share on other sites
mathias_eichinger 64 Posted March 6, 2014 Hey MFZ, would you care to re-upload the file for people to test it? Cheers Mathias Share this post Link to post Share on other sites
CSLALUKI 30 Posted March 6, 2014 Really nice work on this ! Thanks you for your awesome mission MFZ ! :bounce3: Share this post Link to post Share on other sites
teoleo 2 Posted March 7, 2014 for me the link don't work Share this post Link to post Share on other sites
mfz 10 Posted April 11, 2014 Hey MFZ, would you care to re-upload the file for people to test it?Cheers Mathias Yea, it's been a while. I have the archive right here in a folder on my desktop though. I'll re upload it. ---------- Post added at 20:54 ---------- Previous post was at 20:52 ---------- LUKI;2638520']Really nice work on this ! Thanks you for your awesome mission MFZ ! :bounce3: Thank you' date=' I spent a good amount of time on it ! I had to learn the code the game uses. What programming language does it use anyway ? It's ready to be downloaded. ---------- Post added at 21:20 ---------- Previous post was at 20:54 ---------- In fact, I have an improved version of this I'll upload tonight. ---------- Post added at 22:02 ---------- Previous post was at 21:20 ---------- I just uploaded the updated version. That link should be solid for a while. Share this post Link to post Share on other sites
teoleo 2 Posted April 12, 2014 add also a player random start position Share this post Link to post Share on other sites
mfz 10 Posted April 12, 2014 Yea, I guess I could do that.. Do you like it though ? I like how different it is every time it's played. Share this post Link to post Share on other sites
mfz 10 Posted March 10, 2015 I replaced the download link with a permanent one. Share this post Link to post Share on other sites
mathias_eichinger 64 Posted February 28, 2018 I tried it today....a bit on the arcade side...at the beginning, the enemies appear to materialize out of thin air, and the last one is WAY out of bounds... a bit rough around the edges I would say. Share this post Link to post Share on other sites