Yashamalu 10 Posted October 7, 2013 Please at least add locking indicator, vocal or visual, on the launcher so that I know when to shoot! In hardcore server there's no way of knowing it and its stupid to rely on some in-game-only reticle. Same goes for the RPG AA. Share this post Link to post Share on other sites
byku 13 Posted October 7, 2013 RPG doesn't have AA :). It has HE missiles and you are not able to lock them. Share this post Link to post Share on other sites
Yashamalu 10 Posted October 7, 2013 I think it has, it can fire AP, AT, AA. Share this post Link to post Share on other sites
CaptainObvious 95 Posted October 7, 2013 Alamut doesn't have AA as Byku already stated, and locking RPGs are a bit too battlefieldish to be in Arma, don't you think? Share this post Link to post Share on other sites
Smurf 12 Posted October 7, 2013 RPG aside, which is not the problem, yeah the PCML and all other weapons and FCS could use some love on that regard, not only updating the whole GUI but also adding functionalities to match their real life counterparts, not because realism but gameplay. Share this post Link to post Share on other sites
maturin 12 Posted October 7, 2013 IRL the PCML doesn't lock on to a target at all. It just flies levelly and computes lead for the user. Share this post Link to post Share on other sites
Yashamalu 10 Posted October 7, 2013 Are you saying that it was removed after official release? Share this post Link to post Share on other sites
ravenholme 50 Posted October 7, 2013 Are you saying that it was removed after official release? Was used as a placeholder for that showcase because they hadn't finished the Titan MPRL, which now replaces the RPG-42 in that showcase, it was removed when the Titan Launcher was added to fill the guided manpad role. Before release. Might even have been in a pre-beta update. Share this post Link to post Share on other sites