maxjoiner 284 Posted November 7, 2013 Update to 1.4 Changelog: - Added Police Lightbar 3D for Swat\Police Hunter (with lights effects day/night) - Added groups formation Marshals and Prisoners - Added Police LightBar for Marshal Truck - Added Prison Guard - Added Security Officer - Added Security Armored Download link (the same): http://www.armaholic.com/page.php?id=22941 Share this post Link to post Share on other sites
maxjoiner 284 Posted November 14, 2013 Smells like we will get a prison escape mission soon ;)Add a large prison object to this mod ... and you have a winner :) Some screens from my Prison WIP: Share this post Link to post Share on other sites
maxjoiner 284 Posted November 17, 2013 nVAPsP72cUk Update to 1.5Changelog: -Added facility State Prison (a large Maximum Security Prison) -Added Vehicle State Prison VanDownload link: (The same)http://www.armaholic.com/page.php?id=22941 Share this post Link to post Share on other sites
EO 11277 Posted November 17, 2013 This looks fantastic, this mod gets better with every update. Ti ringrazio tanto! Share this post Link to post Share on other sites
maxjoiner 284 Posted November 18, 2013 Thanks mate :D Share this post Link to post Share on other sites
Victor1138 10 Posted November 18, 2013 Installing the latest version of your mod removes the Empty faction from the editor. You may want to check your coding. Share this post Link to post Share on other sites
maxjoiner 284 Posted November 18, 2013 This problem happen only to You, on my PC is all ok in editor I find the Empty faction , I think You are wrong on something..... moreover I don't used no empty object in my config. Do You follow the installation instruction? Have You activated another Mod? Share this post Link to post Share on other sites
marksinnerdemon 11 Posted November 18, 2013 This really isn't my kinda of thing, but..... Well done with the clothes, prison and uniform. Share this post Link to post Share on other sites
Victor1138 10 Posted November 18, 2013 Yes I've installed numerous other mods so far and it must mean that your mod is not compatible with one of the others, as disabling your mod fixed the issue on my system. I'll go one by one to figure out which mod does not work with yours so we know which mods aren't compatible. Share this post Link to post Share on other sites
maxjoiner 284 Posted November 19, 2013 @ MarksInnerDemon thanks for your comment. @ Victor1138 may be a not compatibility between Mods, also if It's strange, however try and then please write me the mod suspected. Thanks Share this post Link to post Share on other sites
maxjoiner 284 Posted November 21, 2013 Update to 1.6- Changelog v1.6: - fixed Hatchback robbers rollbar problem - fixed prisoner uniform (too bright) - Changed State Prison Icon (now more refined) - fixed wrong dir bars texture on Prison Van - fixed Security Armored (too much Armored) Download link: http://www.armaholic.com/page.php?id=22941 Share this post Link to post Share on other sites
maxjoiner 284 Posted November 22, 2013 :butbut: Some units of my Mod changed (worse) after the last ArmA3 Update :16_6_8: Share this post Link to post Share on other sites
maxjoiner 284 Posted November 25, 2013 (edited) Update to 1.7 Changelog 1.7: - Fixed the changed colors uniforms after last arma3 Update - Eliminated the bomb squad unit and car - Eliminated Swat blue uniform unit - Added Swat offroad - Changed Swat Heli download link: http://www.armaholic.com/page.php?id=22941 Edited November 25, 2013 by maxjoiner Share this post Link to post Share on other sites
maxjoiner 284 Posted November 30, 2013 Thank You very much :D Share this post Link to post Share on other sites
EO 11277 Posted December 1, 2013 Hey max, I'm putting together a mission with your awesome State Prison but i cant seem to get the perimeter gates to slide open. Does it need scripting? Share this post Link to post Share on other sites
maxjoiner 284 Posted December 1, 2013 To open the main gate use: maingateopen = true; To close the main gate use: maingateclosed = true; To open the secondary gate use: secondgateopen = true; To close the secondary gate use: secondgateclosed = true; You can use this command in script or editor :) Share this post Link to post Share on other sites
EO 11277 Posted December 2, 2013 Grazie, keep up the good work. Share this post Link to post Share on other sites
maxjoiner 284 Posted December 5, 2013 Next release - Police Station WIP Share this post Link to post Share on other sites
maxjoiner 284 Posted December 9, 2013 Some new screens New Police Car Wip Share this post Link to post Share on other sites
maxjoiner 284 Posted December 14, 2013 I5EpIoX9hJM Update to 1.8Changelog: -Added Police Station -Added Police SuvDownload link: (The same)http://www.armaholic.com/page.php?id=22941 Share this post Link to post Share on other sites
maxjoiner 284 Posted December 15, 2013 G68nsg7w2iIPolice Suv Pursuit Share this post Link to post Share on other sites
MANTIA 55 Posted December 26, 2013 Can you post the classnames? or have I missed them somewhere? Share this post Link to post Share on other sites
maxjoiner 284 Posted December 26, 2013 (edited) If you look on right top in Unit\vehicle control You will see the class names. However here is the class name list: ***Police buildings*** Max_state_prison Max_police_station ***Police ground Vehicles*** max_swat_armored Max_swat_hunter Max_Police_hunter Max_Security_armored Max_police_car Max_Police_Suv Max_swat_car Max_marshal_car max_marshal_truck max_prison_van ***Police Air Vehicles*** max_heli_police_light max_Swat_heli ***Police Units*** Max_police_man Max_security_officer Max_prison_guard Max_marshal_man Max_marshal_heavy Max_police_pilot Max_police_GL Max_police_officer max_swat_unit max_swat_unit_UC max_swat_sniper Max_swat_officer *** Robbers Vehicles*** max_robbers_suv max_robbers_Hatchback *** Robbers Units *** Max_robber_boss Max_robber_heavy Max_robber_sniper Max_robber Max_robber_rifle Max_prisoner Edited December 26, 2013 by maxjoiner Share this post Link to post Share on other sites