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Yolo Joe

How can I make addons serverside?

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Hi everyone!

I was wondering if there is any way to make addons serverside, so that everyone who wants to play on my server, don't need to install all the addons?

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You can implement it into mission file. But 50mb missions :D dont think so. Answer is - No.

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OK!

Thanks for the quick reply :D

BUT..

Say of some crazy reason I wanted to have a 50mb mission..

Could I just make a folder in the mission called "addons" and put what I wanted inside?

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Yes you can.... but everytime someone connects that hasn't already downloaded the current mission he needs to download it... i think the bandwidth is very limited by the server so it would take forever (and even if it isn't limited it would put a lot of stress on the server and will cause huge desynch on all clients already connected)

If you only need to run some code on the server then you actually can make a serverside addon... just install it on the server as you would on the client

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Also, some things can only be done in an addon as far as I'm aware. For example, you cannot include new units or weapons in your mission file.

If it's just server-side scripts, you can have them in a server side mod that the clients won't need anyway.

If it's general scripts then you can include them in the mission, but if they're 50mb you're going to have a lot of bandwidth usage on your server, will take long time for players to join your server, and you might have connection issues if players connect (and download the mission) while there are a lot of players playing.

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If it's general scripts then you can include them in the mission, but if they're 50mb you're going to have a lot of bandwidth usage on your server, will take long time for players to join your server, and you might have connection issues if players connect (and download the mission) while there are a lot of players playing.

Hummm... 50mb - that's a hell lot of scripting!

It is possible, as has been seid there are limits, but still there is some flexibility even in regards to config defined mods (description.ext to the rescue in this regard)

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