[frl]myke 14 Posted September 30, 2013 Thread moved as requested. Share this post Link to post Share on other sites
lappihuan 178 Posted October 2, 2013 I've noticed, when i use "enableSimulation false;" on Original Map Objects. (Testet on Altis) The command will have no effect on that object. In theory the House or wathever shouldn't display any damage state, but after running my script (disabled the EventHandlers) im still able to destroy all Objects. Now to check if I'm doing something wrong, I changed "enableSimulation false;" to "hideObject true;" most of the stuff is now hidden. (Walls and other Objects are still there) But when i change it back to "enableSimulation false;" and place a random Object in the editor, the Object display no damageState. Is "enableSimulation false;" not working with Map Objects? :confused: Can anyone confirm that? Share this post Link to post Share on other sites