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lappihuan

lower Bandwidth usage Script

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I've noticed, when i use "enableSimulation false;" on Original Map Objects. (Testet on Altis)

The command will have no effect on that object. In theory the House or wathever shouldn't display any damage state, but after running my script (disabled the EventHandlers) im still able to destroy all Objects.

Now to check if I'm doing something wrong, I changed "enableSimulation false;" to "hideObject true;" most of the stuff is now hidden. (Walls and other Objects are still there)

But when i change it back to "enableSimulation false;" and place a random Object in the editor, the Object display no damageState.

Is "enableSimulation false;" not working with Map Objects? :confused:

Can anyone confirm that?

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