byku 13 Posted September 15, 2013 (edited) Does anyone know what is the difference between those two AA missiles? I see that Asraam is a bit faster and supposedly it should be short range(is it? it seems to lock at the same distance as Zephyr)... but is there any difference in flares resistance? Damage? Etc. Thanks. Edited September 15, 2013 by Byku Share this post Link to post Share on other sites
Tonci87 163 Posted September 15, 2013 I guess they are both the same. Would fit with the copy paste theme... Share this post Link to post Share on other sites
clrk_sml 1 Posted September 16, 2013 Asraam "model"=>"\\A3\\Weapons_F\\Ammo\\Missile_AT_02_fly_F", "proxyshape"=>"\\A3\\Weapons_F\\Ammo\\Missile_AT_02_F", "hit"=>200", "indirecthit"=>85", "indirecthitrange"=>10", "maneuvrability"=>27", "simulationstep"=>0.002", "airlock"=>1", "irlock"=>1", "cost"=>1500", "maxspeed"=>828", "timetolive"=>40", "airfriction"=>0.05", "sideairfriction"=>0.1", "trackoversteer"=>1", "tracklead"=>1", "inittime"=>0", "thrusttime"=>5", "thrust"=>240", "fusedistance"=>500", "cratereffects"=>"AAMissileCrater", "explosioneffects"=>"AAMissileExplosion", "effectsmissile"=>"missile3", "whistledist"=>20", "muzzleeffect"=>"BIS_fnc_effectFiredHeliRocket", "weaponlocksystem"=>"2 + 16", "maxcontrolrange"=>8000 http://browser.six-projects.net/cfg_ammos/1872640 Zephyr "model"=>"\\A3\\Weapons_F\\Ammo\\Missile_AT_02_fly_F"", "proxyshape"=>"\\A3\\Weapons_F\\Ammo\\Missile_AT_02_F"", "hit"=>200", "indirecthit"=>85", "indirecthitrange"=>10", "maneuvrability"=>27", "simulationstep"=>0.002", "airlock"=>1", "irlock"=>1", "cost"=>1500", "maxspeed"=>828", "timetolive"=>40", "airfriction"=>0.05", "sideairfriction"=>0.1", "trackoversteer"=>1", "tracklead"=>1", "inittime"=>0", "thrusttime"=>5", "thrust"=>240", "fusedistance"=>500", "cratereffects"=>"AAMissileCrater"", "explosioneffects"=>"AAMissileExplosion"", "effectsmissile"=>"missile3"", "whistledist"=>20", "muzzleeffect"=>"BIS_fnc_effectFiredHeliRocket"", "weaponlocksystem"=>"2 + 16"", "maxcontrolrange"=>8000 http://browser.six-projects.net/cfg_ammos/1872640 Share this post Link to post Share on other sites
Tonci87 163 Posted September 16, 2013 See? I knew it. Share this post Link to post Share on other sites
aus_twisted 0 Posted September 16, 2013 Well Asraam should be the medium range radar guided missile as it's based on the AIM-120 Amraam, while Zephyr for closer range heat seeking which of course ArmA does not simulate as far as I'm aware. But if those configs are current it's kinda useless to have both lol Share this post Link to post Share on other sites
Tonci87 163 Posted September 16, 2013 Well what did you expect? Both AA vehicels share the same turret.... Share this post Link to post Share on other sites
byku 13 Posted September 16, 2013 Haha, i have to say that surprised me... and that's not good :]. Oh come on BIS... Share this post Link to post Share on other sites
Demrise 1 Posted September 16, 2013 ASRAAM stands for Advanced Short Range Anti Air Missile. So it should be for short range engagements whereas in my opinion the Zephyr should be a medium range missile for Beyond Visual Range engagements. As it is now there is really no point in having 2 different missiles. Share this post Link to post Share on other sites
Bucketnate 10 Posted September 16, 2013 ASRAAM stands for Advanced Short Range Anti Air Missile. So it should be for short range engagements whereas in my opinion the Zephyr should be a medium range missile for Beyond Visual Range engagements. As it is now there is really no point in having 2 different missiles. There is. I tested it. The Short range missile loses lock about 2.5 km away, the Zephyr extends that range to about 10.5 km ---------- Post added at 21:31 ---------- Previous post was at 21:29 ---------- The Short range missile loses lock about 2.5 km away, the Zephyr extends that range to about 10.5 km Share this post Link to post Share on other sites
dm 9 Posted September 16, 2013 Asraam "model"=>"\\A3\\Weapons_F\\Ammo\\Missile_AT_02_fly_F", "proxyshape"=>"\\A3\\Weapons_F\\Ammo\\Missile_AT_02_F", "hit"=>200", "indirecthit"=>85", "indirecthitrange"=>10", "maneuvrability"=>27", "simulationstep"=>0.002", "airlock"=>1", "irlock"=>1", "cost"=>1500", "maxspeed"=>828", "timetolive"=>40", "airfriction"=>0.05", "sideairfriction"=>0.1", "trackoversteer"=>1", "tracklead"=>1", "inittime"=>0", "thrusttime"=>5", "thrust"=>240", "fusedistance"=>500", "cratereffects"=>"AAMissileCrater", "explosioneffects"=>"AAMissileExplosion", "effectsmissile"=>"missile3", "whistledist"=>20", "muzzleeffect"=>"BIS_fnc_effectFiredHeliRocket", "weaponlocksystem"=>"2 + 16", "maxcontrolrange"=>8000 http://browser.six-projects.net/cfg_ammos/1872640 Zephyr "model"=>"\\A3\\Weapons_F\\Ammo\\Missile_AT_02_fly_F"", "proxyshape"=>"\\A3\\Weapons_F\\Ammo\\Missile_AT_02_F"", "hit"=>200", "indirecthit"=>85", "indirecthitrange"=>10", "maneuvrability"=>27", "simulationstep"=>0.002", "airlock"=>1", "irlock"=>1", "cost"=>1500", "maxspeed"=>828", "timetolive"=>40", "airfriction"=>0.05", "sideairfriction"=>0.1", "trackoversteer"=>1", "tracklead"=>1", "inittime"=>0", "thrusttime"=>5", "thrust"=>240", "fusedistance"=>500", "cratereffects"=>"AAMissileCrater"", "explosioneffects"=>"AAMissileExplosion"", "effectsmissile"=>"missile3"", "whistledist"=>20", "muzzleeffect"=>"BIS_fnc_effectFiredHeliRocket"", "weaponlocksystem"=>"2 + 16"", "maxcontrolrange"=>8000 http://browser.six-projects.net/cfg_ammos/1872640 See? I knew it. That config dump is just completely wrong... You cant rely on six for everything, and don't believe everything you read on the forums... You have an ingame viewer that will show you all you need to know: Share this post Link to post Share on other sites
Tonci87 163 Posted September 17, 2013 That config dump is just completely wrong... You cant rely on six for everything, and don't believe everything you read on the forums... You have an ingame viewer that will show you all you need to know:http://www.delorted.net/forum_nonsense/asram.png http://www.delorted.net/forum_nonsense/zephyr.png Oh OK, thank you for correcting me, my apologies to BIS. (I really have to check out that Config viewer) Share this post Link to post Share on other sites
kuIoodporny 45 Posted September 17, 2013 Those missiles also have different models, which makes them behave differently. Share this post Link to post Share on other sites
-=seany=- 5 Posted September 17, 2013 We still need visual different turrets.. that's more important to me at the moment than different types of missile. Share this post Link to post Share on other sites