aleksadragutin 9 Posted September 14, 2013 I know there is a thread similar to this one but it doesn't provide me with an information i need. So I'm new to editing arma games and I'm making a weapon addon (something basic so I can get a hang of it) and I cant seem to find (in the example m16a4 model or it's config) what is controlling the position of hands on the weapon (so the hand isn't 10 cm behind where it should be). I don't need to change the hand itself (from open to fist for example). Do I have to edit the skeleton? Thanks in advance. Share this post Link to post Share on other sites
ovenmit 11 Posted September 20, 2013 You make your own animation or you find one of the default ones that work with your particular model. handanim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\MX\data\Anim\MX_dmr.rtm"}; or similar in the weapons class Share this post Link to post Share on other sites
zachgibson22 3 Posted October 11, 2013 Check out my guide! It's old but it goes over makin a custom hand animation! Add me on steam for help zachgibson222 Share this post Link to post Share on other sites
icebreakr 3159 Posted December 15, 2023 Hey, zachgibson222 doesnt exist on Steam anymore. U have a discord or something? I need hand animations done for my alien weapons (Alienz mod) so any help appreciated! Share this post Link to post Share on other sites
Jackal326 1181 Posted December 15, 2023 6 hours ago, icebreakr said: Hey, zachgibson222 doesnt exist on Steam anymore. U have a discord or something? I need hand animations done for my alien weapons (Alienz mod) so any help appreciated! Might be a stretch, the threads 10 years old and the user hasn't been on the forums since 2016. Best of luck though. 1 Share this post Link to post Share on other sites