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Takoda

ARMA 3 Close Quaters Battle video and discussion thread

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I love this thread. I have been using ChrisB's recommendation for ARMA2, with CoWarModAce and it is amazing in almost all types of engagements.

ChrisB is absolutely correct to compare modded A2 to A3. It is only natural to expect better AI and other subsystems in a new game, but hopefully future updates and modders can improve A3 AI.

Taking some current Real World news events, it would be incredible to simulate some situations with better AI.

Related but starting to go off topic - The one thing that always bugged me in A2, DayZ and now A3 is lack of or extremely low interior details and objects. Do people just don't have furniture in their houses outside of first world western countries? Even the old Rainbow Six series has way better interior details but that is pretty much a dedicated CQB game. We should probably request an interior decorations mod for A3.

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You teammates still do not enter buildings with you it seems? My group basically stayed outside while I went into houses (really wish this wasn't still the case, would be great to have AI teammates clearing places with you).

The AI will patrol buildings within a user defined radius when using the garrison script, you can't order them into a specific building unless you place a waypoint directly beside a particular building and make the radius small, however it's a lot of fun if you just want to patrol random buildings with friendly AI, especially when you don't know exactly which buildings enemy AI might be occupying.

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