Zatan13th 10 Posted September 6, 2013 I am fine with those re-skinned vehicles because mainly me and my clan usually played as an infantry. However, I cant see any medic system like first-aid module or battlefield clearance in the editor. There will be on the released or just waiting for the patch afterward? Share this post Link to post Share on other sites
Tyl3r99 41 Posted September 6, 2013 yeah I miss these modules plus the sec ops module and the ambient combat, and the ambient civilians and animals. Share this post Link to post Share on other sites
-ghost-tf 12 Posted September 6, 2013 There wont be any for release, just hope we get an improved medical system with the first campaign episode. But for now "no promises"...... Share this post Link to post Share on other sites
Bouben 3 Posted September 6, 2013 Yes I was many times in situation when I really needed to drag my injured mate to cover and could not. Ambient combat would be great too. Share this post Link to post Share on other sites
horrorview 10 Posted September 6, 2013 yeah I miss these modules plus the sec ops module and the ambient combat, and the ambient civilians and animals. The TPW civs mod is pretty amazing, and really fills in quite nicely in the absence of an ambient civs mod, especially the latest release, which now supports all the different civs and their vehicles. You can tune it to your hearts content, making Altis a bustling world of cannon fodder and suicidal drivers. He's said his next goals are to add a similar system for animals and for house furnishings!! Share this post Link to post Share on other sites
magicpanda 19 Posted September 6, 2013 No Secops or Ambient Combat either? Tell me we at least get the Firing Drill module? Share this post Link to post Share on other sites