gimpymoo 10 Posted September 3, 2013 When playing a large co-op mission or a capture point game with many players over many days, it is frustrating when having to perform basic server maintenance that require a restart such as an update that progress on the server to be lost upto that point. Is there any way to workaround this or is it something which could be addressed over time? Thanks. Share this post Link to post Share on other sites
Dwarden 1125 Posted September 3, 2013 such servers need use callExtension to save / restort such state ... like most of OA RPG servers already do ... (or and dayz) http://community.bistudio.com/wiki/callExtension http://community.bistudio.com/wiki/Extensions Share this post Link to post Share on other sites
NeoArmageddon 958 Posted September 11, 2013 Since ToH you can also use http://community.bistudio.com/wiki/profileNamespace to store data and create "real" persistent missions and server. But I have no idea of the limits of such a system. Share this post Link to post Share on other sites