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Lord_Commander

When will Arma try to be a Real Heavyweight Contender?

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Let's talk I don't know how many of you on these forums here played Operation Flashpoint our Forefather when it was on the original Xbox I just picked it up at blockbuster one day and i could never put it down and this was the age of halo 2 the reason i found it so superior was compared to other any other shooter was its replay value was infinite because i never played the same game twice the gametypes were not limited to DLC from the publisher but to the communities creativity alone they had the editor on the console albeit you were limited by construction points but it still worked I just got the beta yesterday and i was impressed this game has the potential to be the greatest shooter ever made now we all know codemasters had the chance to take the field and they fucked it up twice when we play games like battlefield and COD we are playing gametypes that the community can easily make here by themselves why would i want to limit myself to playing in a tiny sandbox of like caspian border when i can make inifinite amount of tactical and strategic decisions on and conquer an entire 270km map? Why wont Bohemia contend on the consoles they have a product that looks decent graphically and i feel can go toe to tow with and destory battlefield, Arma has more Customization options,more vehicles,underwater gameplay,and a massive sandbox and ive seen this can work if its implemented and SUPPORTED (the bane of dragon rising),

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Punctuation mate, punctuation. Please use it, your text is very difficult to read without it. Thanks.

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Myke;2488943']Punctuation mate' date=' punctuation. Please use it, your text is very difficult to read without it. Thanks.[/quote']

fixed for legibility

Let's talk, I don't know how many of you on these forums here played Operation Flashpoint or Forefather when it was on the original Xbox, I just picked it up at blockbuster one day and I could never put it down and this was the age of halo 2. The reason I found it so superior was compared to other any other shooter was its replay value was infinite, because I never played the same game twice. The gametypes were not limited to DLC from the publisher but to the communities creativity alone. They had the editor on the console albeit you were limited by construction points, but it still worked. I just got the beta yesterday and I was impressed this game has the potential to be the greatest shooter ever made, now we all know codemasters had the chance to take the field and they fucked it up twice.

When we play games like battlefield and COD we are playing gametypes that the community can easily make here by themselves. Why would I want to limit myself to playing in a tiny sandbox of like caspian border when I can make inifinite amount of tactical and strategic decisions on and conquer an entire 270km map? Why won't Bohemia contend on the consoles they have a product that looks decent graphically and I feel can go toe to tow with and destory battlefield? Arma has more Customization options, more vehicles, underwater gameplay and a massive sandbox and I've seen this can work if its implemented and SUPPORTED (the bane of dragon rising).

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