Tyl3r99 41 Posted August 31, 2013 whenever i put a task destination (module position) ever work properly? im getting annoyed.. sometimes it shows sometimes it doesnt.... task modules need work!! ive said this for months now Share this post Link to post Share on other sites
Sandy* 10 Posted August 31, 2013 You could put some effort into describing your problem. Share this post Link to post Share on other sites
dale0404 5 Posted August 31, 2013 I don't use it now, just use marker names and link to em. Share this post Link to post Share on other sites
byku 13 Posted August 31, 2013 Synchronize the task dest. module with a trigger, so that the trigger will turn on after creating task itself. Share this post Link to post Share on other sites
kylania 568 Posted August 31, 2013 As we've told you several times in the editing forums, use functions/scripts instead of the buggy and confusing modules and it works 100% of the time. Share this post Link to post Share on other sites
dale0404 5 Posted August 31, 2013 As we've told you several times in the editing forums, use functions/scripts instead of the buggy and confusing modules and it works 100% of the time. Sometimes tyl3r99 it seems as though your posting stuff just to get your post count up. This is on the Development discussion thread and also in the tracker, why make another thread about this issue? It has also been assigned so it is being worked on... http://feedback.arma3.com/view.php?id=4144 Share this post Link to post Share on other sites
KingoftheSandbox 10 Posted August 31, 2013 "As we've told you several times in the editing forums, use functions/scripts instead of the buggy and confusing modules and it works 100% of the time. " Tell that beginners and tell that BIS which invested TIME in the modules, now have them buggy and dont have people using them, while removing important features. Share this post Link to post Share on other sites
Sandy* 10 Posted August 31, 2013 Tell that beginners and tell that BIS which invested TIME in the modules, now have them buggy and dont have people using them, while removing important features. Welcome to the public development build of Arma 3. It is not the same as the inhouse dev builds. Share this post Link to post Share on other sites
KingoftheSandbox 10 Posted August 31, 2013 Lets talk again if the 12th september is there. I just dont like the attitude of telling people that they should use scripts instead of easy modules which are perfect for beginners. i just think that those features should be polished till the release, so the intention of getting newcomers a easier way is realized. Share this post Link to post Share on other sites
Sandy* 10 Posted August 31, 2013 Real mission creation still relies heavily on scripting so these features might be just a low-priority effort for BIS. But since the modules are already there and BIS are on dev lockdown I'm quite sure major bugs related to mission modules get fixed by September 12th. Share this post Link to post Share on other sites
KingoftheSandbox 10 Posted August 31, 2013 Real mission creation still relies heavily on scripting so these features might be just a low-priority effort for BIS. But since the modules are already there and BIS are on dev lockdown I'm quite sure major bugs related to mission modules get fixed by September 12th. Define real missions creation. I played and created missions without heavy scripting by myself and played many missions which were less fun WITH much scripting. Also BIS seems to have the goal to make mission editing possible without much scripting knowledge. Best examples are all the new modules with which you can mode objects etc. without scripting. Cant see that is really s low priority for them. Share this post Link to post Share on other sites
Deadfast 43 Posted August 31, 2013 Closing since this isn't a question but rather a rant. If you wish to report a problem, do so on the feedback tracker and be more descriptive than "omgzors, it's broken!!1!1!!!". Share this post Link to post Share on other sites