VGD 10 Posted August 25, 2013 (edited) Hi, I present to you a project called ArmA 2: Operation HARVEST-RED for ArmA II: Combined Operations v1.62. Website: http://vied-arma.ucoz.com/ (VIED-ARMA) Short Description: This project is a new version of events presented in ArmA II from Bohemia interactive A.S. Read more:D NOTE: The project is being actively developed, so please stay tuned for updates of the missions. Downloads updated 2013-12-21 08:50 AM Change log: - the dead body removing has been improved in all the missions. Now you can easily explore the dead bodies. NOTE: Now all the missions of the pack download in the one archive. Feedback: The author is interested in feedback to communicate with players and developers on the project. Please contact him on the website and comment on this forum. Edited December 27, 2013 by VGD Minor Share this post Link to post Share on other sites
VGD 10 Posted August 26, 2013 (edited) 2013-08-26 12:13 Posted by Eiighty http://www.armaholic.com/page.php?id=22234#comments As soon as my boat landed on the Force Recon marker on the map, the mission instantly completed without me completing any of the objectives for some reason Since you have to finish the mission itself, this marker shows the "finish", the end of the mission. Yes, this marker had the same name as a marker indicating the start of the mission. To address this shortcoming, I renamed this marker and moved to a more convenient location. I thank Eiighty for a mistake he said. I hope, this has been fixed. Please download an updated version on this link.:D Edited August 27, 2013 by VGD Share this post Link to post Share on other sites
Variable 322 Posted August 27, 2013 Hi VGD, I understand this project is a single-player one? Share this post Link to post Share on other sites
VGD 10 Posted August 27, 2013 (edited) Hi, Variable! Yes, these missions are performed only in singleplayer mode. However, I plan to release them in the SP&MP compatible mode. At that moment, I realized my idea in the first part of this project. Now I begin the second part of the project from scratch. Events will take place in Chernarus. if the comments and suggestions on the first part will arise, I will try to quickly respond to them. But the active stage of the development of the first part ended:D Edited August 31, 2013 by VGD minor Share this post Link to post Share on other sites
Variable 322 Posted August 27, 2013 First of all, good luck in mastering the editor and the mission making craft. What we can offer you is, should you choose to make GROUP respawn type coop missions (with BIS first aid module), is testing your missions in a dedicated server environment. And, once ready, to feature your missions in a regularly active coop server (see my signature for more details). Share this post Link to post Share on other sites
VGD 10 Posted August 27, 2013 Thank Variable! Now I need any advice:D Share this post Link to post Share on other sites
Kommiekat 11 Posted August 28, 2013 First mission: You need a better weapons loadout for your Team. If they are SpecOps, they need SpecOps loadout. 4 members have SD weapons yet, F2 member is a regular grunt with a loud weapons. Makes no sense. Spend a bit more time with team members such as identity and weapons. Best of luck Share this post Link to post Share on other sites
VGD 10 Posted August 28, 2013 (edited) Hi, Kommiekat! I imagined that a Private-F2 is not a member of the Force Recon team and he only supports it as a driver CRRC. When you land on the island, you will need to specify the location where the driver of the boat has to hide. He should expect orders from you just in case you are forced to evacuate this island. But your proposal in relation to F2 is very good and as a whole. I've been doing that. Thank you:D Edited August 29, 2013 by VGD definition Share this post Link to post Share on other sites
Kommiekat 11 Posted August 29, 2013 ^^^ Well, the F2 guy does drive the boat but also, he turns out to be a full member of the team. Perhaps you can change him to Recon unit? Also, the members have explosives. There is nothing in the Tasks or Notes about demolitions, unless I missed something. If nothing needs to be exploded, those extra slots can be used for more ammo or grenades. Can't go wrong with extra ammo! :icon_razz: Share this post Link to post Share on other sites
VGD 10 Posted August 29, 2013 Hi, Kommiekat! I made ​​changes to the "Episode 1" according to your proposals, including the briefing, and I changed a few things in "Episode 2". Therefore, Download both missions. Thanks to you, I'm easier to understand how the player perceives my missions. Regards, :D Share this post Link to post Share on other sites
VGD 10 Posted August 31, 2013 I added compatibility with multiplayer mode for my missions. Now you can play both singleplayer and multiplayer mode:D Share this post Link to post Share on other sites
Variable 322 Posted September 1, 2013 Hi VGD. I gave the first episode a quick test on a dedicated coop server. Looks very professional! However, you use instant respawn. I suppose using instant respawn was not on purpose? I think that for a force recon mission an instant respawn defeat the purpose of trying to sneak in, because it makes the team invincible. In any case, as I wrote to you, we play only GROUP respawn missions (or NONE or SIDE). So if you change that to one of those (I recommend GROUP type respawn) we will host it on our server and will continue testing. Share this post Link to post Share on other sites
VGD 10 Posted September 1, 2013 Hi, Variable! Now you have a respawn of GROUP type. Try! Regards, :D Share this post Link to post Share on other sites
VGD 10 Posted September 14, 2013 (edited) Hi to all my players ! I released the first episode of the second part of my project. Also I've updated the first part of my project in minor details. See here Enjoy:D Edited September 14, 2013 by VGD Share this post Link to post Share on other sites
Variable 322 Posted September 15, 2013 Will update the CiA server shortly. Thanks VGD! Share this post Link to post Share on other sites
VGD 10 Posted September 17, 2013 Hi to all my players ! Thanks to melvital, I made some changes in the following missions: OHR: Utes episode 1 FRT (Force Recon Team): Improved protection of the airfield. OHR: Utes episode 2 ST (Sniper Team): Reduced the power of the enemies. Enjoy:D Share this post Link to post Share on other sites
VGD 10 Posted September 18, 2013 Hi to all my players ! I has updated all the parts of the ArmA 2: OHR. Enjoy:D Share this post Link to post Share on other sites
VGD 10 Posted September 19, 2013 (edited) Hi to all my players! Some weapons have been added for all the missions. They are available via Gear within the Diary (Briefing). See here Enjoy:D Edited September 19, 2013 by VGD Share this post Link to post Share on other sites
VGD 10 Posted September 20, 2013 Hi to all, my players ! I has updated all the missions. See here Enjoy:D Share this post Link to post Share on other sites
VGD 10 Posted September 29, 2013 (edited) Hi to all, my players ! I has updated all the missions and released a new mission called OHR: Chernarus ep 2 MS for a marines squad. See here Enjoy:D Edited September 29, 2013 by VGD minor Share this post Link to post Share on other sites
Variable 322 Posted October 2, 2013 Thanks VGD. All missions are updated on the CiA server. Share this post Link to post Share on other sites
VGD 10 Posted October 12, 2013 (edited) Hi to all, my players ! I have changed all my missions: See here - All the missions have the minor changes and the game optimization - OHR: Chernarus ep 2 MS (Marines Squad): Enemy locations have been added to the Chernogorsk city Enjoy:D Edited October 12, 2013 by VGD Share this post Link to post Share on other sites
VGD 10 Posted October 18, 2013 Hi to all, my players ! I have released all my missions: See here Change log: - All the previous missions have the minor changes to the Diary - OHR: Chernarus ep 2 MS (Marines Squad): the game optimization - OHR: Chernarus ep 3 MS (Marines Squad): the initial release Enjoy:D Share this post Link to post Share on other sites
Variable 322 Posted October 21, 2013 Hey VGD, are you planning to add more missions to the pack? Will update you once we play these! Thanks. Share this post Link to post Share on other sites
VGD 10 Posted October 21, 2013 (edited) Hi Variable! Yes, I do plan to add the missions to the Mission Pack. But the game is just a hobby for me now. So, I have to devote the time of my life to this job. Thus, I can release a mission during one or two weeks. In addition, as in any creative process, I have only a general idea of what I would do. While I have the little experience in this. Thank you for your patience. I hope, my work gives you pleasure. Unfortunately, this thread is very quiet, and I don `t know if anyone needs it. Regards:D Edited October 21, 2013 by VGD Share this post Link to post Share on other sites