bangabob 45 Posted August 19, 2013 Hi. This is a PSA for anyone thinking about using the new ArmA 3 respawn inventory system. After spending several hours testing (Using my personal Dedi-server) and setting up weapon pre-sets, i stuck my mission on a battle-eye protected dedicated server. Behold <16:27:37> PLAYER () has been kicked by BattlEye: AddMagazineCargo Count Restriction So basically it doesn't work with battle-eye. Hopefully BI fix this soon but i thought i should let everyone know so they can avoid my fate. (Of wasting several hours) In case your wondering how to use the function and don't intend on using it on a battle-eye server. Init.sqf [east, "EAST1"] call BIS_fnc_addRespawnInventory; [east, "EAST2"] call BIS_fnc_addRespawnInventory; [east, "EAST3"] call BIS_fnc_addRespawnInventory; [east, "EAST4"] call BIS_fnc_addRespawnInventory; [east, "EAST5"] call BIS_fnc_addRespawnInventory; Description.ext respawn = 3; RespawnDelay = 10; respawnTemplatesEast[] = {"MenuInventory"}; class CfgRespawnInventory { class EAST1 { displayName = "Light"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\private_gs.paa"; // Icon displayed next to the name // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "arifle_Katiba_F", "Binocular" }; magazines[] = { "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_HarnessO_brn", "H_Watchcap_blk", "optic_Aco", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_SpecopsUniform_ocamo"; backpack = ""; }; class EAST2 { displayName = "Medium"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\corporal_gs.paa"; // Icon displayed next to the name // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "arifle_TRG21_F", "Binocular" }; magazines[] = { "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_65x39_caseless_green", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_TacVest_khk", "H_HelmetO_ocamo", "optic_Arco", "acc_pointer_IR", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_CombatUniform_ocamo"; backpack = "B_FieldPack_cbr_LAT"; }; class EAST3 { displayName = "Heavy"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "LMG_Zafir_F", "Binocular" }; magazines[] = { "150Rnd_762x51_Box", "150Rnd_762x51_Box", "150Rnd_762x51_Box", "150Rnd_762x51_Box", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_PlateCarrier1_blk", "H_Booniehat_ocamo", "optic_Aco", "acc_pointer_IR", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_CombatUniform_ocamo"; }; class EAST4 { displayName = "AT Specialist"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\captain_gs.paa"; // Icon displayed next to the name // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "arifle_Katiba_C_ACO_pointer_F", "launch_Titan_short_F", "Binocular" }; magazines[] = { "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "Titan_AT", "HandGrenade", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_HarnessO_gry", "H_HelmetO_ocamo", "optic_Aco", "acc_pointer_IR", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_CombatUniform_ocamo"; backpack = "B_FieldPack_cbr_AT"; }; class EAST5 { displayName = "Marksman"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\major_gs.paa"; // Icon displayed next to the name // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "srifle_GM6_SOS_F", "hgun_Rook40_snds_F", "Throw","Put", "Rangefinder"}; magazines[] = {"5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShellRed" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_TacVest_brn", "NVGoggles", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; uniformClass = "U_O_GhillieSuit"; backpack = ""; }; }; Share this post Link to post Share on other sites
SavageCDN 231 Posted August 19, 2013 Well hopefully this issue will get sorted out else I've wasted a few hours myself :p Thanks for the heads up!! Share this post Link to post Share on other sites
kylania 568 Posted August 19, 2013 It's probably a poorly worded error message complaining that you're giving miscolored non-matching BLUFOR NVGoggles to EAST units instead of their motherland approved NVGoggles_OPFOR they love so dearly. :) Share this post Link to post Share on other sites
SavageCDN 231 Posted August 19, 2013 ^ oh the humanity!! Share this post Link to post Share on other sites
Zatan13th 10 Posted August 20, 2013 check your BEServer.cfg Share this post Link to post Share on other sites