MarcusJClifford 1 Posted August 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">can you plzz tell me how ; *to change the length, height, ect *to change the speed *to change the altitude (heigth) *to change the direction (N,No,O,Oz,Z,Zw,W) thnx, Casto <span id='postcolor'> All you have to do is change parametes when you either call the script or in the actual script. Share this post Link to post Share on other sites
Casto 0 Posted August 15, 2002 i know i have to change parameter but wich one??? Share this post Link to post Share on other sites
bn880 5 Posted August 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ Aug. 10 2002,23:49)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Aug. 10 2002,19:56)</td></tr><tr><td id="QUOTE">Look in the CMD ref. On www.ofpeditingcenter.com you can find 3 usable scripts posted in a topic ripped from ReEsistance campaign.<span id='postcolor'> Thats pretty vague, man. The ofp editing center is huge. Where on there do i look?<span id='postcolor'> Sorry, I gave you some clues I had to go. If you search for drop in the command reference you will see the command no? Then u should have searched for a topic on the drop command in editincenter. Anyway, sorry I didn't have time before. If you are into mission editing alot, you can get my mission and look inside for an improved version of the fire/smoke scripts. They take a couple more arguments, to determine when the smoke comes on (depending on damage) and if the smoke is to follow a moving vehicle. http://members.rogers.com/ct-hru/TWMN.html Share this post Link to post Share on other sites
Aculaud 0 Posted August 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MarcusJClifford @ Aug. 15 2002,05:56)</td></tr><tr><td id="QUOTE">To make the fires last for longer change the 4th parameter (TimerPeriod) to be how long you want the fire to last (in seconds)<span id='postcolor'> I dont see that variable anywhere. Checked all the scripts. Share this post Link to post Share on other sites
Casto 0 Posted August 17, 2002 Can some one plzz tell me how to change the meteors speed thnx Share this post Link to post Share on other sites
GAMEER_77 0 Posted August 19, 2002 Can you post you examples elsewhere marcus as OFPEC is down at the moment and i really need the fire. Thanks! PEACE Share this post Link to post Share on other sites
bn880 5 Posted August 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Aug. 19 2002,07:22)</td></tr><tr><td id="QUOTE">Can you post you examples elsewhere marcus as OFPEC is down at the moment and i really need the fire. Thanks! PEACE<span id='postcolor'> Gamer you already have the fire stuff in TWMN. fire.sqs smoke.sqs firesource.sqs Share this post Link to post Share on other sites
firstflash 0 Posted August 19, 2002 where is the OFP Editing Center? Are they updating? The site has been down for several days. Share this post Link to post Share on other sites
bn880 5 Posted August 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (firstflash @ Aug. 19 2002,10:52)</td></tr><tr><td id="QUOTE">where is the OFP Editing Center? Are they updating? The site has been down for several days.<span id='postcolor'> http://www.flashpoint1985.com/cgi-bin....;hl=new Share this post Link to post Share on other sites
GAMEER_77 0 Posted August 19, 2002 Yeh Bn880, i tryed that and the one used in the official campaign. Neither of them worked, but it turned out i didnt have cloudlets on as i turned it off to play TWMN. IT works now thanks! PEACE Share this post Link to post Share on other sites
Sphinx 0 Posted August 19, 2002 Whats TWMN ? And.... Huh ?? Im now lost guys.. Help a buddy out. Share this post Link to post Share on other sites
bn880 5 Posted August 19, 2002 TWMN stands for The Working Misison Nogova... mission I made, Gameer knew about what it means so I used it. LOL Gameer, not having cludlets on. If u know how to unpack missions u can DL the TWMN at http://members.rogers.com/ct-hru/TWMN.html and look for the 3 scripts that run smoke and fire... that's all. Share this post Link to post Share on other sites
GAMEER_77 0 Posted August 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">LOL Gameer, not having cludlets on.<span id='postcolor'> Well, its an easy mistake to make...is it not? PEACE Share this post Link to post Share on other sites
bn880 5 Posted August 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Aug. 19 2002,15:06)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">LOL Gameer, not having cludlets on.<span id='postcolor'> Well, its an easy mistake to make...is it not? PEACE <span id='postcolor'> Yep, still funny. I had the same thing with Laser Targeting and bullet tracers. Never thought they were related. Share this post Link to post Share on other sites
GAMEER_77 0 Posted August 19, 2002 yeh, it's a little annoying how all the cool features are bundled into one little option. This "artillery" cutscene looked like dog S**t until i turned on cloudlets...wholly molly! It would be nice if BIS put them into an "advanced" menu where you can select specific effect. although that may be what they have in the effects tab of preferences. hmmm... PEACE Share this post Link to post Share on other sites
Casto 0 Posted August 19, 2002 And what about the meteors speed Share this post Link to post Share on other sites
RED 0 Posted August 21, 2002 In the fire.sqs you will find: [(_velocity select 0) + random 0.3, (_velocity select 1) + random 0.3, (_velocity select 2) + random 0.3] That controls the direction and speed. You should be able to modify the speed from this section from startfire.sqs: [_pos, [0,0,1], 2, 5, "" ] exec "firesource.sqs" Change the value of [0,0,1] Sorry I can't test this out at the moment so you will have to do it your self. RED Share this post Link to post Share on other sites