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Aculaud

How to get burning trucks (mission editing)

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">can you plzz tell me how ;

*to change the length, height, ect

*to change the speed

*to change the altitude (heigth)

*to change the direction (N,No,O,Oz,Z,Zw,W)

thnx,

Casto

<span id='postcolor'>

All you have to do is change parametes when you either call the script or in the actual script.

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i know i have to change parameter but wich one???

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ Aug. 10 2002,23:49)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Aug. 10 2002,19:56)</td></tr><tr><td id="QUOTE">Look in the CMD ref. On www.ofpeditingcenter.com you can find 3 usable scripts posted in a topic ripped from ReEsistance campaign.<span id='postcolor'>

Thats pretty vague, man. The ofp editing center is huge. Where on there do i look?<span id='postcolor'>

Sorry, I gave you some clues I had to go. If you search for drop in the command reference you will see the command no? Then u should have searched for a topic on the drop command in editincenter.

Anyway, sorry I didn't have time before. If you are into mission editing alot, you can get my mission and look inside for an improved version of the fire/smoke scripts. They take a couple more arguments, to determine when the smoke comes on (depending on damage) and if the smoke is to follow a moving vehicle.

http://members.rogers.com/ct-hru/TWMN.html

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MarcusJClifford @ Aug. 15 2002,05:56)</td></tr><tr><td id="QUOTE">To make the fires last for longer change the 4th parameter (TimerPeriod) to be how long you want the fire to last (in seconds)<span id='postcolor'>

I dont see that variable anywhere. Checked all the scripts.

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Can some one plzz tell me how to change the meteors speed

thnx

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Can you post you examples elsewhere marcus as OFPEC is down at the moment and i really need the fire.

Thanks!

tounge.gif PEACE

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Aug. 19 2002,07:22)</td></tr><tr><td id="QUOTE">Can you post you examples elsewhere marcus as OFPEC is down at the moment and i really need the fire.

Thanks!

tounge.gif PEACE<span id='postcolor'>

Gamer you already have the fire stuff in TWMN.

fire.sqs

smoke.sqs

firesource.sqs

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (firstflash @ Aug. 19 2002,10:52)</td></tr><tr><td id="QUOTE">where is the OFP Editing Center? Are they updating? The site has been down for several days.<span id='postcolor'>

http://www.flashpoint1985.com/cgi-bin....;hl=new

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Yeh Bn880, i tryed that and the one used in the official campaign. Neither of them worked, but it turned out i didnt have cloudlets on as i turned it off to play TWMN. tounge.gif IT works now thanks!

tounge.gif PEACE

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Whats TWMN ? And.... Huh ?? Im now lost guys.. Help a buddy out.

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TWMN stands for The Working Misison Nogova... mission I made, Gameer knew about what it means so I used it.

tounge.gif LOL Gameer, not having cludlets on.

If u know how to unpack missions u can DL the TWMN at http://members.rogers.com/ct-hru/TWMN.html

and look for the 3 scripts that run smoke and fire... that's all.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">LOL Gameer, not having cludlets on.<span id='postcolor'>

Well, its an easy mistake to make...is it not? sad.gif

biggrin.gif PEACE tounge.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Aug. 19 2002,15:06)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">LOL Gameer, not having cludlets on.<span id='postcolor'>

Well, its an easy mistake to make...is it not? sad.gif

biggrin.gif PEACE tounge.gif<span id='postcolor'>

Yep, still funny.

I had the same thing with Laser Targeting and bullet tracers. Never thought they were related. smile.gif

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yeh, it's a little annoying how all the cool features are bundled into one little option. This "artillery" cutscene looked like dog S**t until i turned on cloudlets...wholly molly! biggrin.gif

It would be nice if BIS put them into an "advanced" menu where you can select specific effect. although that may be what they have in the effects tab of preferences. hmmm...

tounge.gif PEACE

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In the fire.sqs you will find:

[(_velocity select 0) + random 0.3, (_velocity select 1) + random 0.3, (_velocity select 2) + random 0.3]

That controls the direction and speed.

You should be able to modify the speed from this section from startfire.sqs:

[_pos, [0,0,1], 2, 5, "" ] exec "firesource.sqs"

Change the value of [0,0,1]

Sorry I can't test this out at the moment so you will have to do it your self.

RED

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