NordKindchen 12 Posted August 4, 2013 Dear developers, I was thinking about the following since a long time. I was wondering how recource intensive the following would be: The enabling of shadow/gras rendering in a small area at a huge distance, when looking through a scope and only when looking throuh a scope. Something like this Only that the shadow and gras should only be rendered in the area of focus. That would require to disable the shadows in all other areas for that amount of time to reduce cpu load. I was wondering how much cpu recources this would cost? I believe you will get my point. Problem with Arma at the moment is that camouflage in the distance doesnt work at all when using scopes. INventing a system that cost effectively introduces shadows back at those distances will most likely solve this issue. Of course theres much different stuff to do before release - nevertheless this has been an important point to the community since a long time. Therefore my question Best regards! Share this post Link to post Share on other sites
NeuroFunker 11 Posted August 4, 2013 there would barely cost any cpu, if that would be fully dynamic shadows, using GPU shaders, unlike stencil shadows, using our CPUs right now. Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 4, 2013 that would be quite good actually Share this post Link to post Share on other sites