progamer 14 Posted August 3, 2013 Is the ability to add weapons to vehicles removed or not added yet in Arma 3? I tried to put this in a marshall's init line: this addMagazine "38Rnd_80mm_rockets"; this addWeapon "rockets_Skyfire"; Share this post Link to post Share on other sites
Ghost 40 Posted August 3, 2013 (edited) try these out https://community.bistudio.com/wiki/addWeaponCargoGlobal https://community.bistudio.com/wiki/addMagazineCargoGlobal Edited August 3, 2013 by Ghost Share this post Link to post Share on other sites
progamer 14 Posted August 3, 2013 (edited) try these outhttps://community.bistudio.com/wiki/addWeaponCargoGlobal https://community.bistudio.com/wiki/addMagazineCargoGlobal Those commands place the weapon into the vehicle, What I am trying to do is add the rockets from the opfor attack heli, to the marshall which could the use them. This was really simple in Arma 2 but doesn't work in apparently in Arma 3. Edited August 3, 2013 by ProGamer Share this post Link to post Share on other sites
Ghost 40 Posted August 3, 2013 Sorry I misread. Are you just adding more more of the same rockets to the ones that exist? Share this post Link to post Share on other sites
mantls 2 Posted August 3, 2013 I think he is trying to add weapons to a vehicle which doesnt have them normally. Share this post Link to post Share on other sites
progamer 14 Posted August 3, 2013 I think he is trying to add weapons to a vehicle which doesnt have them normally. Yea, thats the issue. Share this post Link to post Share on other sites
adanteh 58 Posted August 20, 2013 Any ideas for this yet? I'd like to add laser guided rockets to the little bird and also add a laser marker on it :D Share this post Link to post Share on other sites
kylania 568 Posted August 20, 2013 this addMagazineTurret ["6Rnd_LG_scalpel",[-1]]; this addWeapon "missiles_SCALPEL"; Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted February 4, 2014 Any updates on this yet? this addMagazineTurret ["6Rnd_LG_scalpel",[-1]]; this addWeapon "missiles_SCALPEL"; This doesn't seem to be working for me. Share this post Link to post Share on other sites
progamer 14 Posted February 4, 2014 Any updates on this yet?This doesn't seem to be working for me. Double check the class names. Share this post Link to post Share on other sites
DreamRebel 73 Posted May 5, 2014 Hi guys, Class = "missiles_SCALPEL" Ammo = "6Rnd_LG_scalpel" I don't think that the turret needs the magazine class, you'll probably need to refer to the original weapon. In this case: "missiles_SCALPEL", then add your magazines: "6Rnd_LG_scalpel". Share this post Link to post Share on other sites