AveryTheKitty 2626 Posted July 31, 2013 Title says all. Anyways, I want a team of troops (completely AI controlled) to move to a Waypoint after getting dropped off by a helicopter. Also they do NOT start in the chopper. Please help,and thanks. Also another question. How do I make a trigger activate by having a specific unit move into the axis of the trigger? Share this post Link to post Share on other sites
matkob 6 Posted August 1, 2013 If they are already sitting in a helicopter via "moveincargo" command, you just add a "transport unload" waypoint to the helo to the place you want them to disembark - do not forget to add hidden helipad. Then you click the leader of the AI group and add him a waypoint "get out". Synchronize this waypoint to the "transport unload" waypoint. Form a "get out" waypoint you can add as many waypoints as you wish. ;) Share this post Link to post Share on other sites
comp_uter15776 1 Posted August 1, 2013 For the starting inside helicopter, put this in the init of the squad leader: {_x moveInCargo NAMEOFVEHICLE} forEach units group this Share this post Link to post Share on other sites
Bobwax 10 Posted August 1, 2013 If you have problem making the heli land use the "unit flyInHight value" in the on Act in the waypoint. Make sure to set the walue on 0 to ground the heli. Share this post Link to post Share on other sites
Tom_48_97 523 Posted August 1, 2013 ... "unit flyInHight value" in the on Act in the waypoint. ... It's flyInHeight ;) But to land a chopper, land command is the good one because, if you define an height of 0 w/ flyInHeight, you'll need to set another value once the action is done. Whatever, what Matkob has said should enough. Share this post Link to post Share on other sites