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Miroslaw Kowalski

Write config for Offroad

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Hello,

I want to make an police offroad for the Independent guys but i don't know what to write into the config.cpp. I have extracted the "offroad_01" folder from the .pbo where the vehicles are located in and deleted all of the different variants of the "offroad_01_base_co.paa" (don't know if it's called like this) except one and changed it to a police texture. So the path of the texture is "offroad_01/Data/texturename.paa".

So what should i write in the config to make it a vehicle of the independent side and give it my texture?

Thanks for your help

Buster

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Something Like this (untested).

enum {
destructengine = 2,
destructdefault = 6,
destructwreck = 7,
destructtree = 3,
destructtent = 4,
stabilizedinaxisx = 1,
stabilizedinaxesxyz = 4,
stabilizedinaxisy = 2,
stabilizedinaxesboth = 3,
destructno = 0,
stabilizedinaxesnone = 0,
destructman = 5,
destructbuilding = 1
};

class DefaultEventhandlers;
class CfgPatches
{
class My_A3_Soft_F_Offroad_01 // Change "My" so this addon class is unique to you and won't cause conflicts (google "ofpec" "tags").
{
	units[] = {};
	weapons[] = {};
	requiredVersion = 0.1;
	requiredAddons[] = {"A3_Soft_F", "A3_Soft_F_Offroad_01"}; // So the config knows where to find the external class reference.
};
};

class CfgVehicles
{
class Offroad_01_base_F; // external class reference
class My_Offroad_01: Offroad_01_base_F // Again change "My", your vehicle will inhert all the setting from the Offroad_01_base_F class.
{
	author = "You"; // Your name.
	_generalMacro = "C_Offroad_01_F";
	displayName = "My Offroad"; // Whatever you want to call it.
	scope = 2;
	crew = "I_soldier_F"; //You can edit this if you want to put a different unit inside.
	side = 2; // 2 = Independent
	faction = "IND_F"; 
       class Turrets{};
	hiddenSelections[] = {"camo","camo2"};
	hiddenSelectionsTextures[] = {"PathToYourTexture","PathToYourTexture"};
};
};

Edited by surpher
Added "class Turrets{};"

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Thanks man :) I have to try it out as soon as i get to my computer. But i have a few more questions: can "class***My_A3_Soft_F_Offroad_01" also be "class***A3_Soft_F_My_Offroad_01"? And what does "_generalMacro" and "scope" mean? Thanks. :)

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You can call it A3_Soft_F_My_Offroad_01 if you want, most people use a prefix. For example I would use surph_A3_Soft_F_Offroad_01, surph being my tag.

I don't know what _generalMacro does it just always there, scope = 2; basically means you can see it in the editor menu (description of scope).

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Something Like this (untested).

enum {
destructengine = 2,
destructdefault = 6,
destructwreck = 7,
destructtree = 3,
destructtent = 4,
stabilizedinaxisx = 1,
stabilizedinaxesxyz = 4,
stabilizedinaxisy = 2,
stabilizedinaxesboth = 3,
destructno = 0,
stabilizedinaxesnone = 0,
destructman = 5,
destructbuilding = 1
};

class DefaultEventhandlers;
class CfgPatches
{
class My_A3_Soft_F_Offroad_01 // Change "My" so this addon class is unique to you and won't cause conflicts (google "ofpec" "tags").
{
	units[] = {};
	weapons[] = {};
	requiredVersion = 0.1;
	requiredAddons[] = {"A3_Soft_F", "A3_Soft_F_Offroad_01"}; // So the config knows where to find the external class reference.
};
};

class CfgVehicles
{
class Offroad_01_base_F; // external class reference
class My_Offroad_01: Offroad_01_base_F // Again change "My", your vehicle will inhert all the setting from the Offroad_01_base_F class.
{
	author = "You"; // Your name.
	_generalMacro = "C_Offroad_01_F";
	displayName = "My Offroad"; // Whatever you want to call it.
	scope = 2;
	crew = "I_soldier_F"; //You can edit this if you want to put a different unit inside.
	side = 2; // 2 = Independent
	faction = "IND_F"; 
	hiddenSelections[] = {"camo","camo2"};
	hiddenSelectionsTextures[] = {"PathToYourTexture","PathToYourTexture"};
};
};

You can call it A3_Soft_F_My_Offroad_01 if you want, most people use a prefix. For example I would use surph_A3_Soft_F_Offroad_01, surph being my tag.

I don't know what _generalMacro does it just always there, scope = 2; basically means you can see it in the editor menu (description of scope).

Thanks, this crap always confused me!

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Ok so now i have the car working but when i place the car i am spawning as an invisible COMMANDER and a visible AI soldier is driving. so i don't really want to be a commander what do i have to change?

edit: its a gunner not a commander. I have two options inside editor: player as driver and player as gunner

edited edit: i got it: just add an empty "class Turrets{};" to "class my_Offroad_01 : Offroad_01_base_f{};"

Edited by BusterBlader

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Found another thing: I want to have "this animate ["HidePolice", 0]; this animate ["HideBumper2", 0]; this animate ["HideBackpacks", 0];" executed when the car spawns. I know i can write something like: class EventHandlers : EventHandlers{init = ???}; but what should i write after "init ="?

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Add this to your offroad class

class EventHandlers
	{
		init = "(_this select 0) execVM ""\offroad\scripts\example.sqf"""; // edit the path and scriptname
	};

example.sqf

if (isServer) then {
_this animate ["HidePolice", 0];
_this animate ["HideBackpacks", 0];
_this animate ["HideBumper2", 0];
};

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Hey Guys,

since this is my first time on the BIS forums im gonna explain my problem shortly :

I wanna do the same thing as the topic starter, retexturing the NATO Offroad.

These are my textures, paa and png format : media.skilzzgfx.de/NDF%20BW%20Retexture%20Mod/OffRoad/

This is the code im using :

*this code is based on the BWA3_Extended Addon since this is my first code

 enum {
OrdinalEnum = 2,
destructengine = 2,
destructdefault = 6,
destructwreck = 7,
destructtree = 3,
destructtent = 4,
stabilizedinaxisx = 1,
stabilizedinaxesxyz = 4,
stabilizedinaxisy = 2,
stabilizedinaxesboth = 3,
destructno = 0,
stabilizedinaxesnone = 0,
destructman = 5,
destructbuilding = 1
};

class DefaultEventhandlers;
class CfgPatches
{
class BWMod_Extanded ReTexture by SkilzZGFX
{
	units[] = {};
	weapons[] = {};
	requiredVersion = 0.1;
	requiredAddons[] = {"BWA3_Common","BWA3_Tracked","BWA3_Units","BWA3_Weapons"};
};
};
class CfgVehicleClasses
{


     class NDF_Men_KSKR
{
displayName = "KSK (BWEx)";
};

class NDF_HQ
{
displayName = "Fennek WALDTARN (NDF)";
       };

    class NDF_SQ
{
displayName = "Fennek TROPENTARN (NDF)";
      };

      class NDF_MD
{
displayName = "MAN Truck TROPENTARN (NDF)";
      };


      class NDF_MW
{
displayName = "MAN Truck WALDTARN (NDF)";
      };

      class NDF_NW
{
displayName = "Merlin WALDTARN (NDF)";
      };

      class NDF_ND
{
displayName = "Merlin TROPENTARN (NDF)";
      };



class NDF_RF
{
displayName = "Radfahrzeuge (NDF)";
};

class NDF_KF
{
displayName = "Kettenfahrzeuge (NDF)";
};


class NDF_HS
{
displayName = "Hubschrauber (NDF)";
};






};
class WeaponFireGun;
class WeaponCloudsGun;
class WeaponFireMGun;
class WeaponCloudsMGun;
class RCWSOptics;
class CfgVehicles
{
   class B_MRAP_01_F;
class B_MRAP_01_hmg_F;
class B_MRAP_01_gmg_F;
class O_APC_Tracked_02_cannon_F;
class B_APC_Tracked_01_aa_F;
class B_MBT_01_arty_F;
class B_MBT_01_mlrs_F;
class B_APC_Tracked_01_CRV_F;
class I_MRAP_03_F;
class I_MRAP_03_hmg_F;
class I_MRAP_03_gmg_F;
class B_heli_light_01_armed_f;
class B_heli_light_01_f;
class B_UAV_02_F;
class B_UAV_02_CAS_F;
class B_UAV_01_F;
class B_SDV_01_F;
class I_Heli_Transport_02_F;
class I_Plane_Fighter_03_AA_F;
class I_Plane_Fighter_03_CAS_F;
class I_MBT_03_cannon_F;
class B_Boat_Transport_01_F;
class B_Boat_Armed_01_minigun_F;
class B_UGV_01_rcws_F;
class B_UGV_01_F;
class B_Truck_01_mover_F;
class B_Truck_01_covered_F;
class B_Truck_01_box_F;
class B_Truck_01_Repair_F;
class B_Truck_01_ammo_F;
class B_Truck_01_fuel_F;
class B_Truck_01_medical_F;
class B_Truck_01_transport_F;
class B_Quadbike_01_F;
    class O_Truck_03_covered_F;
    class O_Truck_03_transport_F;
    class O_Truck_03_medical_F;
    class O_Truck_03_repair_F;
    class O_Truck_03_ammo_F;
    class O_Truck_03_fuel_F;
    class B_G_Offroad_01_F;



//////////////////////////////////////////////
/////////////////Marder IVa///////////////////
//////////////////////////////////////////////
class Marder_VIa_BWE_twald : O_APC_Tracked_02_cannon_F
{
	displayName = "SPz Marder (Tiger) Wald";
	author = "Wolf13898&Predator";
	crew = "BWA3_Crew_Fleck";
	side = 1;
	vehicleClass = "BWE_KF";
	faction = "BWA3_Faction";
	hiddenSelections[] = {"camo1","camo2","camo3"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Marder\Wald\bwex_marder_base_waldtiger","BWMod_Extanded\veh\Marder\Wald\bwex_marder_adds","BWMod_Extanded\veh\Marder\Wald\bwex_marder_turret"};
};

class Marder_VIa_BWE_dwald : O_APC_Tracked_02_cannon_F
{
	displayName = "SPz Marder (Dingo) Wald";
	author = "Wolf13898&Predator";
	crew = "BWA3_Crew_Fleck";
	side = 1;
	vehicleClass = "BWE_KF";
	faction = "BWA3_Faction";
	hiddenSelections[] = {"camo1","camo2","camo3"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Marder\Wald\bwex_marder_base_walddingo","BWMod_Extanded\veh\Marder\Wald\bwex_marder_adds","BWMod_Extanded\veh\Marder\Wald\bwex_marder_turret"};
};

class Marder_VIa_BWE_ddesert : O_APC_Tracked_02_cannon_F
{
	displayName = "SPz Marder (Dingo) Desert";
	author = "Wolf13898&Predator";
	crew = "BWA3_Crew_Fleck";
	side = 1;
	vehicleClass = "BWE_KF";
	faction = "BWA3_Faction";
	hiddenSelections[] = {"camo1","camo2","camo3"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Marder\Desert\bwex_marder_base_desertdingo","BWMod_Extanded\veh\Marder\Desert\bwex_marder_adds","BWMod_Extanded\veh\Marder\Desert\bwex_marder_turret"};
};

class Marder_VIa_BWE_tdesert : O_APC_Tracked_02_cannon_F
{
	displayName = "SPz Marder (Tiger) Desert";
	author = "Wolf13898&Predator";
	crew = "BWA3_Crew_Fleck";
	side = 1;
	vehicleClass = "BWE_KF";
	faction = "BWA3_Faction";
	hiddenSelections[] = {"camo1","camo2","camo3"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Marder\Desert\bwex_marder_base_deserttiger","BWMod_Extanded\veh\Marder\Desert\bwex_marder_adds","BWMod_Extanded\veh\Marder\Desert\bwex_marder_turret"};
};




/////////////////////// MERLIN NDF ////////////////////////
/////////////////////////WALDTARN//////////////////////////
////////////////////COPYRIGHT BY SKILZZGFX////////////////

class Merlin_BWE_wald : I_Heli_Transport_02_F
{
	displayName = "NH90 Transport";
	author = "Wolf13898&Predator";
	faction = "BWA3_Faction";
	vehicleClass = "BWE_NW";
	side = 1;
	crew = "B_Helipilot_f";
	hiddenSelections[] = {"camo1","camo2","camo3"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Merlin\Wald\merlin_body.paa","BWMod_Extanded\veh\Merlin\Wald\merlin_heck.paa","BWMod_Extanded\veh\Merlin\Wald\merlin_bottom.paa"};
};




///////////////////// MERLIN TROPENTARN /////////////////////
////////////////// COPYRIGHT BY SKILZZGFX ///////////////////
/////////////////////////////////////////////////////////////

class Merlin_BWE_wueste : I_Heli_Transport_02_F
{
	displayName = "NH90 Transport";
	author = "Wolf13898&Predator";
	faction = "BWA3_Faction";
	vehicleClass = "BWE_ND";
	side = 1;
	crew = "B_Helipilot_f";
	hiddenSelections[] = {"camo1","camo2","camo3"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Merlin\Wueste\merlin_body.paa","BWMod_Extanded\veh\Merlin\Wueste\merlin_heck.paa","BWMod_Extanded\veh\Merlin\Wueste\merlin_bottom.paa"};
};

/
///////////////////NDF PROPERTY///////////////
//////////////////////////////////////////////
/////////////////Fennek WALDTARN//////////////


class Fennek_BWE : I_MRAP_03_F
{
	displayName = "SpW Fennek";
	author = "Wolf13898&Predator";
	crew = "BWA3_Rifleman_Fleck";
	vehicleClass = "BWE_HQ";
	faction = "BWA3_Faction";
	side = 1;
	hiddenSelections[] = {"Camo1"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Fennek\bwex_fennek_ft_base"};
};

class Fennek_sp_BWE : I_MRAP_03_F
{
	displayName = "SpW Fennek (SPAEHER)";
	author = "Wolf13898&Predator";
	crew = "BWA3_Rifleman_Fleck";
	vehicleClass = "BWE_HQ";
	faction = "BWA3_Faction";
	side = 1;
	hiddenSelections[] = {"Camo1"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Fennek\bwex_fennek_ft_base_spaeher"};
};


class Fennek_t_BWE : I_MRAP_03_F
{
	displayName = "SpW Fennek (TIGER)";
	author = "Wolf13898&Predator";
	crew = "BWA3_Rifleman_Fleck";
	vehicleClass = "BWE_HQ";
	faction = "BWA3_Faction";
	side = 1;
	hiddenSelections[] = {"Camo1"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Fennek\bwex_fennek_ft_base_tiger"};
};

class Fennek_fta_BWE : I_MRAP_03_F
{
	displayName = "SpW Fennek Sani)";
	author = "Wolf13898&Predator";
	crew = "BWA3_Rifleman_Fleck";
	vehicleClass = "BWE_HQ";
	faction = "BWA3_Faction";
	side = 1;
	hiddenSelections[] = {"Camo1"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Fennek\bwex_fennek_ft_base_sani"};
};


class Fennek_d_BWE : I_MRAP_03_F
{
	displayName = "SpW Fennek (DINGO)";
	author = "Wolf13898&Predator";
	crew = "BWA3_Rifleman_Fleck";
	vehicleClass = "BWE_HQ";
	faction = "BWA3_Faction";
	side = 1;
	hiddenSelections[] = {"Camo1"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Fennek\bwex_fennek_ft_base_dingo"};
};



////////////////////// OFFROAD NDF WALDTARN///////////////////
//////////////////////////////////////////////////////////////


class offroad_wald_BWE : B_G_Offroad_01_F


{
	displayName = "Ford S-150 Raptor WALDTARN ";
	author = "SkilzZGFX";
	faction = "BWA3_Faction";
	vehicleClass = "BWE_RF";
	crew = "BWA3_Rifleman_Fleck";
	hiddenSelections[] = {"camo","camo2"};
	hiddenSelectionsTextures[] = {

"BWMod_Extanded\veh\offroad\offroad_w.paa";
"BWMod_Extanded\veh\offroad\offroad_w.paa"};

};

/////////////////////// OFFROAD NDF WUESTENTARN//////////////
/////////////////////////////////////////////////////////////



class offroad_wueste_BWE : B_G_Offroad_01_F
{
	displayName = "Ford S-150 Raptor TROPENTARN ";
	author = "SkilzZGFX";
	faction = "BWA3_Faction";
	vehicleClass = "BWE_RF";
	crew = "BWA3_Rifleman_Fleck";
	hiddenSelections[] = {"camo","camo2"};
	hiddenSelectionsTextures[] = {

"BWMod_Extanded\veh\offroad\offroad_d.paa";
"BWMod_Extanded\veh\offroad\offroad_d.paa"};

};



//////////////////// NDF PROPERTY/////////////////////////////
/////////////////////FENNEK Wüstentarn////////////////////////
//////////////////////////////////////////////////////////////

class Fennek_dno_BWE : I_MRAP_03_F
{
	displayName = "SpW Fennek";
	author = "SkilzZGFX";
	crew = "BWA3_Rifleman_Fleck";
	vehicleClass = "BWE_SQ";
	faction = "BWA3_Faction";
	side = 1;
	hiddenSelections[] = {"Camo1"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Fennek\WT\bwex_fennek_ft_base"};
};

class Fennek_mdc_BWE : I_MRAP_03_F
{
	displayName = "SpW Fennek Sani";
	author = "Wolf13898&Predator";
	crew = "BWA3_Rifleman_Fleck";
	vehicleClass = "BWE_SQ";
	faction = "BWA3_Faction";
	side = 1;
	hiddenSelections[] = {"Camo1"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Fennek\WT\bwex_fennek_ft_base_sani"};
};

class Fennek_ddddd_BWE : I_MRAP_03_F
{
	displayName = "SpW Fennek (DINGO)";
	author = "Wolf13898&Predator";
	crew = "BWA3_Rifleman_Fleck";
	vehicleClass = "BWE_SQ";
	faction = "BWA3_Faction";
	side = 1;
	hiddenSelections[] = {"Camo1"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Fennek\WT\bwex_fennek_ft_base_dingo"};
};

class Fennek_tttt_BWE : I_MRAP_03_F
{
	displayName = "SpW Fennek (TIGER)";
	author = "Wolf13898&Predator";
	crew = "BWA3_Rifleman_Fleck";
	vehicleClass = "BWE_SQ";
	faction = "BWA3_Faction";
	side = 1;
	hiddenSelections[] = {"Camo1"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Fennek\WT\bwex_fennek_ft_base_tiger"};
};

class Fennek_ssss_BWE : I_MRAP_03_F
{
	displayName = "SpW Fennek (SPAEHER)";
	author = "Wolf13898&Predator";
	crew = "BWA3_Rifleman_Fleck";
	vehicleClass = "BWE_SQ";
	faction = "BWA3_Faction";
	side = 1;
	hiddenSelections[] = {"Camo1"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Fennek\WT\bwex_fennek_ft_base_spaeher"};
};

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

class Fennek_hmg_BWE : I_MRAP_03_hmg_F
{
	displayName = "Fennek (HMG)";
	author = "Wolf13898&Predator";
	crew = "BWA3_Rifleman_Fleck";
	vehicleClass = "BWE_HQ";
	faction = "BWA3_Faction";
	side = 1;
	hiddenSelections[] = {"Camo1","Camo2"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Fennek\bwex_fennek_ft_base","BWMod_Extanded\veh\Eagle_IV\bwex_eagle_ft_adds","BWMod_Extanded\veh\Eagle_IV\bwex_eagle_ft_turret"};
};

class Fennek_gmg_BWE : I_MRAP_03_gmg_F
{
	displayName = "Fennek (GMG)";
	author = "Wolf13898&Predator";
	crew = "BWA3_Rifleman_Fleck";
	vehicleClass = "BWE_HQ";
	faction = "BWA3_Faction";
	side = 1;
	hiddenSelections[] = {"Camo1","Camo2"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Fennek\bwex_fennek_ft_base","BWMod_Extanded\veh\Eagle_IV\bwex_eagle_ft_adds","BWMod_Extanded\veh\Eagle_IV\bwex_eagle_ft_turret"};
};


class Fennek_hmg_BWE_d : I_MRAP_03_hmg_F
{
	displayName = "Fennek (HMG)";
	author = "Wolf13898&Predator";
	crew = "BWA3_Rifleman_Fleck";
	vehicleClass = "BWE_SQ";
	faction = "BWA3_Faction";
	side = 1;
	hiddenSelections[] = {"Camo1","Camo2"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Fennek\WT\bwex_fennek_ft_base","BWMod_Extanded\veh\Eagle_IV\bwex_eagle_ft_adds","BWMod_Extanded\veh\Eagle_IV\bwex_eagle_ft_turret"};
};

class Fennek_gmg_BWE_d : I_MRAP_03_gmg_F
{
	displayName = "Fennek (GMG)";
	author = "Wolf13898&Predator";
	crew = "BWA3_Rifleman_Fleck";
	vehicleClass = "BWE_SQ";
	faction = "BWA3_Faction";
	side = 1;
	hiddenSelections[] = {"Camo1","Camo2"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Fennek\WT\bwex_fennek_ft_base","BWMod_Extanded\veh\Eagle_IV\bwex_eagle_ft_adds","BWMod_Extanded\veh\Eagle_IV\bwex_eagle_ft_turret"};
};


//////////////////////////////////////////////
/////////////////AH-6 Little Bird/////////////
//////////////////////////////////////////////
class AH6_LB_BWE : B_heli_light_01_armed_f
{
	displayName = "AH-6 Little Bird (WALD)";
	author = "Wolf13898&Predator&SkilzZGFX";
	crew = "B_helipilot_F";
	vehicleClass = "BWE_HS";
	faction = "BWA3_Faction";
	hiddenSelections[] = {"camo1"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Little_Bird\ah6_base_wald.paa"};
};
class AH6_LB_camo_BWE : B_heli_light_01_armed_f
{
	displayName = "AH-6 Little Bird (WUESTE";
	author = "Wolf13898&Predator&SkilzZGFX";
	crew = "B_helipilot_F";
	vehicleClass = "BWE_HS";
	faction = "BWA3_Faction";
	hiddenSelections[] = {"camo1"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Little_Bird\ah6_base_wueste.paa"};
};
//////////////////////////////////////////////
/////////////////MH-6 Little Bird/////////////
//////////////////////////////////////////////
class MH6_LB_BWE : B_heli_light_01_f
{
	displayName = "MH-6 Little Bird (WALD)";
	author = "Wolf13898&Predator&SkilzZGFX";
	crew = "B_helipilot_F";
	vehicleClass = "BWE_HS";
	faction = "BWA3_Faction";
	hiddenSelections[] = {"camo1"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Little_Bird\mh6_base_wald.paa"};
};

class MH6_LB_Camo_BWE : B_heli_light_01_f
{
	displayName = "MH-6 Little Bird (WUESTE)";
	author = "Wolf13898&Predator§SkilzZGFX";
	crew = "B_helipilot_F";
	vehicleClass = "BWE_HS";
	faction = "BWA3_Faction";
	hiddenSelections[] = {"camo1"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\Little_Bird\mh6_base_wueste.paa"};
};
/


//////////////////////////////////////////////// TEMPEST MAN TRUCK   NDF /////
/////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////





      class MANTruck_BWE_closed : O_Truck_03_medical_F
{
	displayName = "MAN KAT I MEDEVAC (Closed";
	author = "SkilzZGFX";
	faction = "BWA3_Faction";
	vehicleClass = "BWE_MW";
	crew = "BWA3_Rifleman_Fleck";
	hiddenSelections[] = {"camo1","camo2","camo3"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\MAN_New\ndf_mantruck_front.paa";"BWMod_Extanded\veh\MAN_New\ndf_mantruck_wheels.paa","BWMod_Extanded\veh\MAN_New\ndf_mantruck_cover.paa"};
};


class MANTruck_BWE_open : O_Truck_03_transport_F
{
	displayName = "MAN KAT I TRANSPORT (Open)";
	author = "SkilzZGFX";
	faction = "BWA3_Faction";
	vehicleClass = "BWE_MW";
	crew = "BWA3_Rifleman_Fleck";
	hiddenSelections[] = {"camo1","camo2","camo3"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\MAN_New\ndf_mantruck_front.paa";"BWMod_Extanded\veh\MAN_New\ndf_mantruck_wheels.paa","BWMod_Extanded\veh\MAN_New\ndf_mantruck_open.paa"};
};



      class MANTruck_BWE_repair : O_Truck_03_repair_F
{
	displayName = "MAN KAT I REPAIR ";
	author = "SkilzZGFX";
	faction = "BWA3_Faction";
	vehicleClass = "BWE_MW";
	crew = "BWA3_Rifleman_Fleck";
	hiddenSelections[] = {"camo1","camo2"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\MAN_New\ndf_mantruck_front.paa";"BWMod_Extanded\veh\MAN_New\ndf_mantruck_wheels.paa"};
};


      class MANTruck_BWE_ammo : O_Truck_03_ammo_F
{
	displayName = "MAN KAT I AMMO ";
	author = "SkilzZGFX";
	faction = "BWA3_Faction";
	vehicleClass = "BWE_MW";
	crew = "BWA3_Rifleman_Fleck";
	hiddenSelections[] = {"camo1","camo2"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\MAN_New\ndf_mantruck_front.paa";"BWMod_Extanded\veh\MAN_New\ndf_mantruck_wheels.paa"};
};


class MANTruck_BWE_fuel : O_Truck_03_fuel_F
{
	displayName = "MAN KAT I FUEL ";
	author = "SkilzZGFX";
	faction = "BWA3_Faction";
	vehicleClass = "BWE_MW";
	crew = "BWA3_Rifleman_Fleck";
	hiddenSelections[] = {"camo1","camo2"};
	hiddenSelectionsTextures[] = {"BWMod_Extanded\veh\MAN_New\ndf_mantruck_front.paa";"BWMod_Extanded\veh\MAN_New\ndf_mantruck_wheels.paa"};
};



Everything works perfectly fine except the B_G_Offroad_01_F Texture.

I tried everything, from changing to a different side model to recreating the .paa Texture file but the texture is not loading.

setObjectTexture doesnt seems to work either.

Any idea where why its not workin guys ?

Could it be a problem with the Hidden Selections ?

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I've got the same problem as SkilzZ (in fact I'm building on the work he did for our clan).

I already compared my own config to those of others, but the texture i made just won't load. No matter what I try, the offroad will always just be red instead of my custom version.

class NDF_offroad_white : Offroad_01_base_F
{
	displayName = "Jeep (weiß)";
	author = "MoaB";
	faction = "BWA3_Faction";
	side = 1;
	scope = 2;
	vehicleClass = "BWE_FF";
	crew = "BWA3_Rifleman_Tropen";
	hiddenSelections[] = {"camo1","camo2"};
	hiddenSelectionsTextures[] = {"ndf_retexture\veh\Jeep\offroad_white.paa","ndf_retexture\veh\Jeep\offroad_white.paa"};
};

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