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CRO200

Server fps and load

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After running #monitor command, we found out that with 25 players, the servers fps ranges between 2-5 FPS. Incoming is 600 and outgoing kbs is 330.

With 10 ppl playing the fps is between 50-60.

What is considered respectable frames and if someone could give the minimum server specs running upwards of 20-25 people.

CHeers

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Well I don't know how much this helps but BIS says 15 frames is the bottom line where you could be running into trouble.

Look at the guaranteed and waiting values (if I remember correctly), the more of those you got during a mission the more you know your server can not handle it.

Suchey might know good FPS for a broadband server... confused.gif

EDIT: grammar

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Bn880 is correct...the lowest your FPS should run is 15...we have always used this limit as an indicator on our server...Im not quite sure how to explain a 60 fps on your server as the server never runs at more than 50 fps. You may wish to re-examine your values. We usually try to keep missions running on our server which report at 25 or above.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CRO200 @ Aug. 05 2002,03:42)</td></tr><tr><td id="QUOTE">After running #monitor command, we found out that with 25 players, the servers fps ranges between 2-5 FPS. Incoming is 600 and outgoing kbs is 330.

With 10 ppl playing the fps is between 50-60.<span id='postcolor'>

For your information:

It is very likely that the next patch will have CPU usage significantly decreased, especially for higher numbers of players (20 and more).

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excellent news! This sounds like ti may help in higher player count for those with the bandwidth capabilities.

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Still would be good to know what average FPS other server admins get when they have 20+ people and what CPU they use. We are hoping to upgrade the server soon and want to get an idea of the minimum specs needed.

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the processor usage is mission specific...this is to say that the fps your server is running at is highly dependant on the mission you are running.

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Aragon: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Well I don't know how much this helps but BIS says 15 frames is the bottom line where you could be running into trouble.<span id='postcolor'>

So that's what you should stay above. wink.gif

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On our server which is 2x1.8+ AMD, #monitor often shows below 10FPS. CPU's are then at 50% each (what shows Task Manager). 90% of the time even with such a low FPS maps such as HUNT 2.5, with more then 20 players are running smoothly.

Anyway this is great improvement comparing to 1.4x version.

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This has probably been said many times before but if the Dedicated server could run on multiple processors then that would be really good - I have a 4 way PIII Xeon system that I would love to run as a dedicated server, but my PIII 850Mhz runs faster than it because the dedicated server software only uses one processor (or 25% of all)

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we have run several servers now

1 ghz Duron is maxed out no mater how many players are online 100%

a 1.4 ghz Athlon  maxes out after 10 players

on our Dual Windows XP Pro Server 3.6 ghz (1.8 ghz x2) we never go above 55% on either procceessor even tho OFP Server is run off of one thread

the Dual Proccesses do help since the other will run your OS, and many of the other threads, it will handle most of the networking as well and memory use.

This allows OFP to run well above 60 players in 1.46, but not in 1.75 which seems to crash after 20 ppl on a regular basis

DDR Servers (266-333 mhz FSB) seem to run allot smother compared to SDR based servers

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (nicebag @ Aug. 07 2002,03:46)</td></tr><tr><td id="QUOTE">On our server which is 2x1.8+ AMD,<span id='postcolor'>

mmmm I smell a A7M266-D

nummy

I want a 333FSB version when it comes out

we pretty much have the same CPU stats it looks like in task man

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Dual CPU are helping on my server, no doubt about that. I know that code has to be written for multiprocessing environment to be fully at home, but system uses other CPU and everything goes well.

Even with 20+ players, nothing is crashing on our server.

Maybe luck, maybe good administrator smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RN Malboeuf @ Aug. 07 2002,17:51)</td></tr><tr><td id="QUOTE">This allows OFP to run well above 60 players in 1.46, but not in 1.75 which seems to crash after 20 ppl on a regular basis<span id='postcolor'>

Could you send us crash files for analysis, please?

If you will, it is very likely next patch will fix this problem for you. tounge.gif

If you will not, it is very likely next patch will not fix this problem for you. wow.gif

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