Tyl3r99 41 Posted July 19, 2013 hi all, was wondering is there any easy way of getting mist or dust effects? or volumetric fog etc i don't really know how to script using all this null and variables and crap. any help is aprechiated :) 1 Share this post Link to post Share on other sites
kylania 568 Posted July 19, 2013 http://community.bistudio.com/wiki/setFog_array Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 19, 2013 that doesnt work in arma 3 :( Share this post Link to post Share on other sites
kylania 568 Posted July 20, 2013 (edited) It was introduced in ArmA3, so yeah it does. :) First number is how many seconds you want your fog to take effect in. 0 is instant. The numbers after setFog set the style of the fog. First number is how much fog from 0 (no fog) to 1 (full fog). Then how thickly it fades the higher it gets. Finally how high the base of the fog is. Thin haze that slowly sets in. 10 setFog [0.4, 0.01, 0] Thick creepy solid fog at ground level comes in quickly. 4 setFog [.7, .7, 5] Slow build of fog, about 5m visibility at ground level and hard to see up at the Church in Agia Marina. 60 setFog [.2, .05, 100] Play around with the numbers to find the look you like. Edited July 20, 2013 by kylania Share this post Link to post Share on other sites
purepassion 22 Posted July 20, 2013 Look here :) http://community.bistudio.com/wiki/Arma_3_Improved_Fog You can use this quite easily Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 20, 2013 i got it to work now fellas :) thanks but would be better if BI just made more fog sliders in the intel page :D Share this post Link to post Share on other sites
pvt. partz 248 Posted March 13, 2018 On 7/19/2013 at 8:01 PM, kylania said: It was introduced in ArmA3, so yeah it does. :) First number is how many seconds you want your fog to take effect in. 0 is instant. The numbers after setFog set the style of the fog. First number is how much fog from 0 (no fog) to 1 (full fog). Then how thickly it fades the higher it gets. Finally how high the base of the fog is. Thin haze that slowly sets in. 10 setFog [0.4, 0.01, 0] Thick creepy solid fog at ground level comes in quickly. 4 setFog [.7, .7, 5] Slow build of fog, about 5m visibility at ground level and hard to see up at the Church in Agia Marina. 60 setFog [.2, .05, 100] Play around with the numbers to find the look you like. most useful, thanks. I'm going to look around to try to find something that will change the weather/fog,etc throughout the day. Share this post Link to post Share on other sites
pvt. partz 248 Posted November 20, 2018 Sooo.... the only setting we have available is at the start of a mission. Is that correct? Is there any way to adjust fog settings as the mission progresses through time. which makes me also ask the same with the weather in general. I see that the, (example: 1800 setfog [0.02, 0.01, 0];) will tell the mission to set the exampled parameters at the 30 minute mark. How would one go about making the following effect? i.e: 7:00am completely overcast/rain/heavy fog 10:00am some clearing/lightfog/spotty rain 2:00pm clear 8:00pm clear/light ground fog Script? I have read and played around with countless trial and errors but might have missed something along the way. Share this post Link to post Share on other sites
Harzach 2517 Posted November 20, 2018 https://community.bistudio.com/wiki/daytime 1 Share this post Link to post Share on other sites
pvt. partz 248 Posted November 20, 2018 Ahh, I did miss one! Thanks much. Share this post Link to post Share on other sites