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hi all,

was wondering is there any easy way of getting mist or dust effects?

or volumetric fog etc

i don't really know how to script using all this null and variables and crap.

any help is aprechiated :)

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It was introduced in ArmA3, so yeah it does. :)

First number is how many seconds you want your fog to take effect in. 0 is instant.

The numbers after setFog set the style of the fog. First number is how much fog from 0 (no fog) to 1 (full fog). Then how thickly it fades the higher it gets. Finally how high the base of the fog is.

Thin haze that slowly sets in.

10 setFog [0.4, 0.01, 0]

Thick creepy solid fog at ground level comes in quickly.

4 setFog [.7, .7, 5]

Slow build of fog, about 5m visibility at ground level and hard to see up at the Church in Agia Marina.

60 setFog [.2, .05, 100]

Play around with the numbers to find the look you like.

Edited by kylania

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i got it to work now fellas :) thanks but would be better if BI just made more fog sliders in the intel page :D

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On 7/19/2013 at 8:01 PM, kylania said:

It was introduced in ArmA3, so yeah it does. :)

First number is how many seconds you want your fog to take effect in. 0 is instant.

The numbers after setFog set the style of the fog. First number is how much fog from 0 (no fog) to 1 (full fog). Then how thickly it fades the higher it gets. Finally how high the base of the fog is.

Thin haze that slowly sets in.

 


10 setFog [0.4, 0.01, 0]
 

 

Thick creepy solid fog at ground level comes in quickly.

 


4 setFog [.7, .7, 5]
 

 

Slow build of fog, about 5m visibility at ground level and hard to see up at the Church in Agia Marina.

 


60 setFog [.2, .05, 100]
 

 

Play around with the numbers to find the look you like.

most useful, thanks.

I'm going to look around to try to find something that will change the weather/fog,etc throughout the day.

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Sooo.... the only setting we have available is at the start of a mission. Is that correct? Is there any way to adjust fog settings as the mission progresses through time. which makes me also ask the same with the weather in general. I see that the, (example: 1800 setfog [0.02, 0.01, 0];) will tell the mission to set the exampled parameters at the 30 minute mark.

How would one go about making the following effect?

i.e:

7:00am completely overcast/rain/heavy fog

10:00am some clearing/lightfog/spotty rain

2:00pm clear

8:00pm clear/light ground fog

Script?

I have read and played around with countless trial and errors but might have missed something along the way.

 

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