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Vasilyevich

Operation Wirecut Coop-02 [BETA]

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Operation Wirecut

by

Vasilyevich

Description:

A two man BLUFOR team infiltrates the small town of Girna, Stratis occupied by OPFOR forces to sabotage a communications facility guarded by OPFOR troops.

Mission: REAPER 3-1 reports enemies located in Girna. They use a communication tower to provide their troops on the island with intel. Your objective is to destory the tower asap. After the objective has been completed, use one of the speedboats near the objective for exfiltration, the USS Zumwalt will pick you up near the exfiltration point, which has been marked on your map.

Features:

- Infiltration of an enemy occupied village

- Sabotaging enemy communications

- Stealth

- Nighttime combat

- Cooperation between overwatch and forward elements

- Swift decision making

- Revive

- Dynamic comat

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Operation Wirecut on the Arma 3 Steam Workshop

Subscribe and your mission is always up to date!

Please leave a comment and/or rating if you enjoy the mission!

Changelog:

v2.5

- Fixed the overview text

- Players can now attatch chemlights to their uniforms via scroll menu "personal light on" / "personal light off"

- More magazines for the pistol (should fix the "I'm out" shout

- no more "2 rally up" and such shouting

v2.4

- The mission now features a modified version of Farooq's Revive. Everyone can revive with a FistAidKit (it will be consumed)

- Hostile AI is now acting more dynamic to gunfire near them. Making the battles more interesting and less static.

- Loadouts are now handled with Loadout Editor for ArmA 3 (LEA).

v2.3b

- Removed all nightvision googles from CSAT troops (again)

- Added new buildings in starting area

- Added some new objects in Girna such as a flag and a camonet

- Added a new slammer wreck on they way to girna

- Trigger improvements for better performance

- Added some buoys at the coast areas

v2.3

- Added some markers for buildings

- New image in loading and mission select screen

- The mission not longer requires devBuild

v2.2

- Added map markers for new buildings and fortifications

- Trying to fix "no player was selected" bug

- Optimized player loadout code

- Optimized NPC spawning to make the mission more dynamic

- Added a trigger to improve the quick reaction forces

- New wrecks here and there

v2.1

- Placement of NPCs in Girna redone from scretch

- No civilians runing around like crazy

- all NPCs now have flaslights on thier weapons

- Players are not longer able to loot granades or first aid kits from dead enemies

- A new chopper flying over the map for better immersion

- Some new objects in Girna

- New lights in Girna

- Fixed some placement bugs

- Updated markers

- The trigger area for the overwatch position tigger is now bigger

- Fixed ending triggers

- Despawning boat and chemlights in mission start area when player(s) reach Girna

- Uploadet the mission to steam workshop

v1.2

- UAV briefing

- New loadscreen

- New image in mission browser

- Improved loadouts

- Players now carry backpacks

- Switched MK20 of rifleman class to MXC

- Players now carry 7 magazines (1 in weapon 3x2 in carrier)

- 1 Smoke/Chemlight collor per player

- Map improvements

- A new patrol

- BI Forum Thread

- New mission name in mission browser "COOP 02 Operation_Wirecut"

v1.1

- Changed the Vermin SMG to Mk20C Rifle

- You can now choose between "Rifleman with Mk20C 5.56 mm" and "Fire Support with Mk18 ABR 7.62 mm"

- The patrols now have flashlights

- Updated description.ext

- Players now have smoke grenades

- Players have specific chemlight and smoke colors

- Removed a space in Task2

Credits & Thanks:

Special thanks to Evilhardt.

Edited by Vasilyevich

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Hi

I played this mission with a friend yesterday and it was pretty fun, a little bit short though! ;)

Keep up the good work!

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loadscreenuol6y.jpg

A Chinook just delivert a new update!

Changelog:

v1.2

- UAV briefing

- New loadscreen

- New image in mission browser

- Improved loadouts

- Players now carry backpacks

- Switched MK20 of rifleman class to MXC

- Players now carry 7 magazines (1 in weapon 3x2 in carrier)

- 1 Smoke/Chemlight collor per player

- Map improvements

- A new patrol

- BI Forum Thread

- New mission name in mission browser "COOP 02 Operation_Wirecut"

Download

Edited by Vasilyevich

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WooW .. thanks ! :cool:

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I'm working on a singleplayer version including an extra task, u will need to rescue a hostage in Camp Tempest.

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A playtrough with Scott and Jay from Royal Gamers UK [OUTDATED VERSION]

This is amazing guys! o/

Edit: This video shows an outdated version of this mission.

Edited by Vasilyevich

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Somalian pirates tried to steal this update from a container ship, they faild!

Changelog:

v2.1

- Placement of NPCs in Girna redone from scretch

- No civilians runing around like crazy

- all NPCs now have flaslights on thier weapons

- Players are not longer able to loot granades or first aid kits from dead enemies

- A new chopper flying over the map for better immersion

- Some new objects in Girna

- New lights in Girna

- Fixed some placement bugs

- Updated markers

- The trigger area for the overwatch position tigger is now bigger

- Fixed ending triggers

- Despawning boat and chemlights in mission start area when player(s) reach Girna

- Uploadet the mission to steam workshop

Download

Edited by Vasilyevich

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Could you please consider making this SP?

thx!

Just put it in your missions folder and you can play it sp.

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A whistleblower revealed a new update for this mission.

Changelog:

v2.2

- added map markers for new buildings and stuff

- trying to fix "no player was selected" bug

- optimized player loadout code

- optimized NPC spawning to make the mission more dynamic

- added a trigger to improve the quick reaction forces

- new wrecks here and there

Download

Edited by Vasilyevich

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smallscreen.jpg

Stephen Hawking discovered a new update for this mission, it's so small you can barely see it!

Changelog:

v2.3

- Added some markers for buildings

- New image in loading and mission select screen

- The mission not longer requires devBuild

Download - use the Steam Workshop link!

Edited by Vasilyevich

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Changelog:

v2.3b

- Removed all nightvision googles from CSAT troops (again)

- Added new buildings in starting area

- Added some new objects in Girna such as a flag and a camonet

- Added a new slammer wreck on they way to girna

- Trigger improvements for better performance

- Added some buoys at the coast areas

Download

Edited by Vasilyevich

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Over 190 days without update, let's reset the counter!

v2.4

- The mission now features a modified version of Farooq's Revive. Everyone can revive with a FistAidKit (it will be consumed)

- Hostile AI is now acting more dynamic to gunfire near them. Making the battles more interesting and less static.

- Loadouts are now handled with Loadout Editor for ArmA 3 (LEA).

Download

Edited by Vasilyevich

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Holy s**t it's an update!

Changelog:

v2.5

- Fixed the overview text

- Players can now attatch chemlights to their uniforms via scroll menu "personal light on" / "personal light off"

- More magazines for the pistol (should fix the "I'm out" shout

- no more "2 rally up" and such shouting

Download

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