Vasilyevich 20 Posted July 14, 2013 (edited) Operation WirecutbyVasilyevich Description: A two man BLUFOR team infiltrates the small town of Girna, Stratis occupied by OPFOR forces to sabotage a communications facility guarded by OPFOR troops. Mission: REAPER 3-1 reports enemies located in Girna. They use a communication tower to provide their troops on the island with intel. Your objective is to destory the tower asap. After the objective has been completed, use one of the speedboats near the objective for exfiltration, the USS Zumwalt will pick you up near the exfiltration point, which has been marked on your map. Features: - Infiltration of an enemy occupied village - Sabotaging enemy communications - Stealth - Nighttime combat - Cooperation between overwatch and forward elements - Swift decision making - Revive - Dynamic comat Operation Wirecut on the Arma 3 Steam WorkshopSubscribe and your mission is always up to date!Please leave a comment and/or rating if you enjoy the mission! Changelog: v2.5 - Fixed the overview text - Players can now attatch chemlights to their uniforms via scroll menu "personal light on" / "personal light off" - More magazines for the pistol (should fix the "I'm out" shout - no more "2 rally up" and such shouting v2.4 - The mission now features a modified version of Farooq's Revive. Everyone can revive with a FistAidKit (it will be consumed) - Hostile AI is now acting more dynamic to gunfire near them. Making the battles more interesting and less static. - Loadouts are now handled with Loadout Editor for ArmA 3 (LEA). v2.3b - Removed all nightvision googles from CSAT troops (again) - Added new buildings in starting area - Added some new objects in Girna such as a flag and a camonet - Added a new slammer wreck on they way to girna - Trigger improvements for better performance - Added some buoys at the coast areas v2.3 - Added some markers for buildings - New image in loading and mission select screen - The mission not longer requires devBuild v2.2 - Added map markers for new buildings and fortifications - Trying to fix "no player was selected" bug - Optimized player loadout code - Optimized NPC spawning to make the mission more dynamic - Added a trigger to improve the quick reaction forces - New wrecks here and there v2.1 - Placement of NPCs in Girna redone from scretch - No civilians runing around like crazy - all NPCs now have flaslights on thier weapons - Players are not longer able to loot granades or first aid kits from dead enemies - A new chopper flying over the map for better immersion - Some new objects in Girna - New lights in Girna - Fixed some placement bugs - Updated markers - The trigger area for the overwatch position tigger is now bigger - Fixed ending triggers - Despawning boat and chemlights in mission start area when player(s) reach Girna - Uploadet the mission to steam workshop v1.2 - UAV briefing - New loadscreen - New image in mission browser - Improved loadouts - Players now carry backpacks - Switched MK20 of rifleman class to MXC - Players now carry 7 magazines (1 in weapon 3x2 in carrier) - 1 Smoke/Chemlight collor per player - Map improvements - A new patrol - BI Forum Thread - New mission name in mission browser "COOP 02 Operation_Wirecut" v1.1 - Changed the Vermin SMG to Mk20C Rifle - You can now choose between "Rifleman with Mk20C 5.56 mm" and "Fire Support with Mk18 ABR 7.62 mm" - The patrols now have flashlights - Updated description.ext - Players now have smoke grenades - Players have specific chemlight and smoke colors - Removed a space in Task2 Credits & Thanks: Special thanks to Evilhardt. Edited April 10, 2014 by Vasilyevich Share this post Link to post Share on other sites
kats 10 Posted July 18, 2013 Hi I played this mission with a friend yesterday and it was pretty fun, a little bit short though! ;) Keep up the good work! Share this post Link to post Share on other sites
peterla 14 Posted July 27, 2013 Really good one. I enjoy a lot. Share this post Link to post Share on other sites
Vasilyevich 20 Posted July 29, 2013 (edited) A Chinook just delivert a new update! Changelog: v1.2 - UAV briefing - New loadscreen - New image in mission browser - Improved loadouts - Players now carry backpacks - Switched MK20 of rifleman class to MXC - Players now carry 7 magazines (1 in weapon 3x2 in carrier) - 1 Smoke/Chemlight collor per player - Map improvements - A new patrol - BI Forum Thread - New mission name in mission browser "COOP 02 Operation_Wirecut" Download Edited August 15, 2013 by Vasilyevich Share this post Link to post Share on other sites
CSLALUKI 30 Posted July 29, 2013 WooW .. thanks ! :cool: Share this post Link to post Share on other sites
stevos758 10 Posted July 29, 2013 Going to try tonight! Share this post Link to post Share on other sites
Vasilyevich 20 Posted July 29, 2013 I'm working on a singleplayer version including an extra task, u will need to rescue a hostage in Camp Tempest. Share this post Link to post Share on other sites
Vasilyevich 20 Posted July 30, 2013 (edited) A playtrough with Scott and Jay from Royal Gamers UK [OUTDATED VERSION] This is amazing guys! o/ Edit: This video shows an outdated version of this mission. Edited August 9, 2013 by Vasilyevich Share this post Link to post Share on other sites
Vasilyevich 20 Posted August 9, 2013 (edited) Somalian pirates tried to steal this update from a container ship, they faild! Changelog: v2.1 - Placement of NPCs in Girna redone from scretch - No civilians runing around like crazy - all NPCs now have flaslights on thier weapons - Players are not longer able to loot granades or first aid kits from dead enemies - A new chopper flying over the map for better immersion - Some new objects in Girna - New lights in Girna - Fixed some placement bugs - Updated markers - The trigger area for the overwatch position tigger is now bigger - Fixed ending triggers - Despawning boat and chemlights in mission start area when player(s) reach Girna - Uploadet the mission to steam workshop Download Edited August 15, 2013 by Vasilyevich Share this post Link to post Share on other sites
Kommiekat 12 Posted August 9, 2013 Could you please consider making this SP? thx! Share this post Link to post Share on other sites
ebarstad 18 Posted August 9, 2013 Could you please consider making this SP?thx! Just put it in your missions folder and you can play it sp. Share this post Link to post Share on other sites
Vasilyevich 20 Posted August 9, 2013 (edited) A whistleblower revealed a new update for this mission. Changelog: v2.2 - added map markers for new buildings and stuff - trying to fix "no player was selected" bug - optimized player loadout code - optimized NPC spawning to make the mission more dynamic - added a trigger to improve the quick reaction forces - new wrecks here and there Download Edited August 15, 2013 by Vasilyevich Share this post Link to post Share on other sites
Vasilyevich 20 Posted August 15, 2013 (edited) Stephen Hawking discovered a new update for this mission, it's so small you can barely see it! Changelog: v2.3 - Added some markers for buildings - New image in loading and mission select screen - The mission not longer requires devBuild Download - use the Steam Workshop link! Edited August 15, 2013 by Vasilyevich Share this post Link to post Share on other sites
Vasilyevich 20 Posted September 22, 2013 (edited) Changelog: v2.3b - Removed all nightvision googles from CSAT troops (again) - Added new buildings in starting area - Added some new objects in Girna such as a flag and a camonet - Added a new slammer wreck on they way to girna - Trigger improvements for better performance - Added some buoys at the coast areas Download Edited September 22, 2013 by Vasilyevich Share this post Link to post Share on other sites
Vasilyevich 20 Posted April 5, 2014 (edited) Over 190 days without update, let's reset the counter! v2.4 - The mission now features a modified version of Farooq's Revive. Everyone can revive with a FistAidKit (it will be consumed) - Hostile AI is now acting more dynamic to gunfire near them. Making the battles more interesting and less static. - Loadouts are now handled with Loadout Editor for ArmA 3 (LEA). Download Edited April 10, 2014 by Vasilyevich Share this post Link to post Share on other sites
Vasilyevich 20 Posted April 10, 2014 Holy s**t it's an update! Changelog: v2.5 - Fixed the overview text - Players can now attatch chemlights to their uniforms via scroll menu "personal light on" / "personal light off" - More magazines for the pistol (should fix the "I'm out" shout - no more "2 rally up" and such shouting Download Share this post Link to post Share on other sites