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IntruderDZ

Ok let me rephrase it

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Ok this dont justify why i posted so rudely but i am Flustered ! tryin to guess the names. Its hard and not possible to Depbo a 177MB file (O.pbo) and , Im sorry for any one i offended. BIS sad.gif .  

Can you plz tell me and maybe provide a up to date Vehicle weapon/ammo list. especially for the V80 Kamov.

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for ammo lists, just create a trigger for radio alpha and in the Activation field put </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">hintc format ["%1", weapons vehName]<span id='postcolor'>

where vehName is the name of the vehicle you are checking ie: create a V80 and in it's Name filed put vehName

Save

Preview and call radio Alpha (001)

For the actual vehicle name... open up the mission.sqm you have just created by saving, and look for the text vehName. Look in that class and you will have the actual ingame name of the V80...

you can easily find the names of all vehicles in 5 minutes.

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An updated version of the comref would be very much appriciated!

Ammo and weapons, unitnames, switchmoves/playmoves, maybe better explenations for some stuff, I would really like to see a list of everything U can do with a command like setbehaviour where a list of all behaviours is shown, setmimic also has a list wich is nice, switchmove doesnt have a list, teh action command unit action ["ActionName"] could also use a list.

Of course you have other things to do noone things U sit and stare at the cieling all day but if its not too much work and you have time this would be very nice :-)

Im not trying to be an ass or anything now this is just something I thought was funny and I hope U dont get upset or anything.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">object setDamage damage

Operand types:

object: Object

damage: Number

Compatibility:

Version 1.5 required.

Type of returned value:

None

Description:

Damage / repair object. Dammage 0 means fully functional, dammage 1 means completely destroyed / dead. Note: this function is identical to setDammage. It was introduced to fix spelling error in original function name.

Example:

player setdamage 1

<span id='postcolor'>

They fixed the spelling error but spelled it wrong again twice in the description. Thats pretty funny, but I also misspelled damage sometimes and I didnt think about it being an error until someone posted about it.

Its easy to get frustrated when U really want to know the names but cant figure them out. Its easy to get mad when U dont always get response as soon as you wish but BIS seems like a nice bunch of people when they post here.

It might be a good idea to calm down a bit before posting because the things U say U might regret in 5 minutes and then someone might already have read it.

Keep up the good work BIS smile.gif

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Yeh i do regret it Suma and them have helped me alot when i asked for it and I let my frustration blank my mind out. I hope u guys forgive me.

Thanx BTW to BN880 that is a easy to do it and its genius thanx.

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